From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Tad <tad@spotco.us>
Date: Wed, 6 Apr 2022 01:10:00 -0400
Subject: [PATCH] Use basic boot animation

Signed-off-by: Tad <tad@spotco.us>
Change-Id: I0c87ddd9aec21fc610f3d17701192c04150308d7
---
 cmds/bootanimation/BootAnimation.cpp | 10 ++--------
 1 file changed, 2 insertions(+), 8 deletions(-)

diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp
index 217c7ce47e79..22b4d8ef4632 100644
--- a/cmds/bootanimation/BootAnimation.cpp
+++ b/cmds/bootanimation/BootAnimation.cpp
@@ -743,7 +743,7 @@ GLuint linkShader(GLuint vertexShader, GLuint fragmentShader) {
 }
 
 void BootAnimation::initShaders() {
-    bool dynamicColoringEnabled = mAnimation != nullptr && mAnimation->dynamicColoringEnabled;
+    bool dynamicColoringEnabled = false;
     GLuint vertexShader = compileShader(GL_VERTEX_SHADER, (const GLchar *)VERTEX_SHADER_SOURCE);
     GLuint imageFragmentShader =
         compileShader(GL_FRAGMENT_SHADER, dynamicColoringEnabled
@@ -779,13 +779,7 @@ bool BootAnimation::threadLoop() {
     bool result;
     initShaders();
 
-    // We have no bootanimation file, so we use the stock android logo
-    // animation.
-    if (mZipFileName.isEmpty()) {
-        result = android();
-    } else {
-        result = movie();
-    }
+    result = android();
 
     mCallbacks->shutdown();
     eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
