This commit is contained in:
Dmitriy Kholkin 2024-06-24 04:59:02 +03:00
parent 769cccb73e
commit d729b14bec
Signed by: AtaraxiaDev
GPG Key ID: FD266B810DF48DF2
191 changed files with 6058 additions and 3 deletions

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.gitignore vendored
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/*.mrpack
/*.zip
/*.zip
/config.bak

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.gitignore
README.md
/*.mrpack
/*.zip
/*.zip
/config.bak

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turn off Use Block Face culling
удалить mobtimizations? вызывает лаги?
Настроить:
Terralith, Unexplored
rightclickharvest
falling tree
https://modrinth.com/mod/create-new-age Datapack
Установить?
Origins + https://modrinth.com/mod/create-origins
<!-- Ad Astra + https://modrinth.com/mod/create-ad-astra-compat + https://modrinth.com/mod/create-air-fabric or https://github.com/KLONOA9X6/Ad_Astra-Create -->
https://modrinth.com/mod/liquid-burner
<!-- https://modrinth.com/mod/interactive -->
https://modrinth.com/mod/caffeinated + Custom recipes
https://modrinth.com/mod/mouse-wheelie
https://modrinth.com/mod/kubejs
<!-- https://modrinth.com/mod/create-big-cannons -->
https://modrinth.com/mod/better-than-mending
<!-- https://modrinth.com/mod/bellsandwhistles -->
<!-- https://modrinth.com/mod/extended-cogwheels -->
<!-- https://modrinth.com/mod/building-wands -->
<!-- https://modrinth.com/datapack/spellbound-weapons -->
https://modrinth.com/mod/keybind-fix
https://modrinth.com/mod/kibe
<!-- https://modrinth.com/mod/diggus-maximus -->
<!-- https://modrinth.com/mod/create-railways-navigator -->
<!-- https://modrinth.com/mod/configured-defaults -->
https://modrinth.com/mod/slice-and-dice
<!-- https://modrinth.com/mod/dataloader (auto load datapacks) -->
<!-- https://modrinth.com/mod/dark-mode-everywhere-fabric + Resource Loader mod -->
<!-- dataoack
https://github.com/PssbleTrngle/CreateJetpack/raw/1.20.x/curios_support_datapack.zip -->
https://modrinth.com/mod/create-utilities
https://modrinth.com/mod/harvest-with-ease
https://modrinth.com/mod/openblocks-elevator-fabric
https://modrinth.com/mod/linked-storage
https://modrinth.com/mod/endertanks
https://modrinth.com/mod/enderchests
https://modrinth.com/mod/inventory-management
https://modrinth.com/mod/autotranslation
https://modrinth.com/mod/create_unbreakable
https://modrinth.com/mod/create-contraption-creatures
https://modrinth.com/mod/create-metalwork
Убрать?
https://modrinth.com/mod/create-trimmed
https://modrinth.com/mod/create-molten-metals
Remove unused recipes from respite using KubeJS
https://modrinth.com/mod/stack-refill
https://modrinth.com/mods?o=2400&g=categories:%27fabric%27&v=1.20.1&s=downloads

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https://modrinth.com/mod/create-utilities
https://modrinth.com/mod/createaddition
https://modrinth.com/datapack/create-structures
https://modrinth.com/mod/create-big-cannons
https://modrinth.com/mod/create-jetpack
https://modrinth.com/mod/bellsandwhistles
https://modrinth.com/mod/extended-cogwheels
https://modrinth.com/mod/interactive
https://modrinth.com/mod/create-garnished
https://modrinth.com/mod/create-bitterballen
https://modrinth.com/mod/create-power-loader-fabric
https://modrinth.com/datapack/create-renewable-ores
https://modrinth.com/mod/create-high-pressure
https://modrinth.com/mod/elitia
https://modrinth.com/mod/create-railways-navigator
https://modrinth.com/mod/create-fabric-fixes
https://modrinth.com/mod/create-fabric-dme-edition
https://modrinth.com/mod/create-aquatic-ambitions
https://modrinth.com/mod/create-metalwork
https://modrinth.com/mod/create-basic-additions
https://modrinth.com/mod/create-nuke
https://modrinth.com/mod/create-cobblestone
https://modrinth.com/mod/create-contraption-creatures
https://modrinth.com/mod/create-crystallized
https://modrinth.com/datapack/createccmodemfix
https://modrinth.com/mod/create_unbreakable
https://modrinth.com/mod/create-unlimited
https://modrinth.com/mod/modpack-manager
https://modrinth.com/mod/autotranslation
https://modrinth.com/mod/creative-fly
https://modrinth.com/mod/cobblemon-fight-or-flight
https://modrinth.com/mod/cobblemon
https://modrinth.com/datapack/camps_castles_carriages
https://modrinth.com/mod/inventory-management
https://modrinth.com/mod/wunderreich
https://modrinth.com/mod/enderchests
https://modrinth.com/mod/endertanks
https://modrinth.com/mod/item-alchemy
https://modrinth.com/datapack/multitool
https://modrinth.com/mod/gregtechceu-modern
https://modrinth.com/mod/omnihopper
https://modrinth.com/mod/inventorio
https://modrinth.com/mod/linked-storage
https://modrinth.com/mod/fxnt-create-storage
https://modrinth.com/mod/openblocks-elevator-fabric
https://modrinth.com/mod/moving-elevators
https://modrinth.com/mod/ad-astra-rocketed
https://modrinth.com/mod/visual-workbench
https://modrinth.com/mod/what-are-they-up-to
https://modrinth.com/datapack/veinminer
https://modrinth.com/mod/patchoulibutton
https://modrinth.com/mod/harvest-with-ease
https://modrinth.com/mod/rings-of-ascension
https://modrinth.com/mod/update-me

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{
"version": 1,
"overrides": {
"create": {
"breaks": {
"sound_physics_remastered": "<1.20.1-1.4.0"
}
},
"debugify": {
"recommends": {}
},
"lambdynlights": {
"recommends": {}
}
}
}

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_version = 2
[client]
# Should Distant Horizon's config button appear in the options screen next to fov slider?
#
optionsButton = true
[client.advanced]
[client.advanced.buffers]
# What method should be used to upload geometry to the GPU?
#
# AUTO: Picks the best option based on the GPU you have.
#
# BUFFER_STORAGE: Default if OpenGL 4.5 is supported.
# Fast rendering, no stuttering.
#
# SUB_DATA: Backup option for NVIDIA.
# Fast rendering but may stutter when uploading.
#
# BUFFER_MAPPING: Slow rendering but won't stutter when uploading.
# Generally the best option for integrated GPUs.
# Default option for AMD/Intel if OpenGL 4.5 isn't supported.
# May end up storing buffers in System memory.
# Fast rendering if in GPU memory, slow if in system memory,
# but won't stutter when uploading.
#
# DATA: Fast rendering but will stutter when uploading.
# Backup option for AMD/Intel.
# Fast rendering but may stutter when uploading.
#
# If you don't see any difference when changing these settings,
# or the world looks corrupted: restart your game.
#
gpuUploadMethod = "AUTO"
# If true geometry data will be uploaded on a DH controlled thread, reducing FPS stuttering.
# If false uploading will be done on Minecraft's main rendering thread.
#
# Setting this to false may reduce crashes or corrupted geometry on systems with an AMD GPU when Sodium is installed.
#
#
gpuUploadAsync = true
# How long should a buffer wait per Megabyte of data uploaded?
# Helpful resource for frame times: https://fpstoms.com
#
# Longer times may reduce stuttering but will make LODs
# transition and load slower. Change this to [0] for no timeout.
#
# NOTE:
# Before changing this config, try changing the "GPU Upload method" first.
#
#
gpuUploadPerMegabyteInMilliseconds = 0
[client.advanced.lodBuilding]
# How should block data be compressed when creating LOD data?
# This setting will only affect new or updated LOD data,
# any data already generated when this setting is changed will be
# unaffected until it is modified or re-loaded.
#
# MERGE_SAME_BLOCKS
# Every block/biome change is recorded in the database.
# This is what DH 2.0 and 2.0.1 all used by default and will store a lot of data.
# Expected Compression Ratio: 1.0
#
# VISUALLY_EQUAL
# Only visible block/biome changes are recorded in the database.
# Hidden blocks (IE ores) are ignored.
# Expected Compression Ratio: 0.7
#
#
worldCompression = "VISUALLY_EQUAL"
# If false LODs will be lit by Minecraft's lighting engine when possible
# and fall back to the DH lighting engine only when necessary.
#
# If true LODs will only be lit using Distant Horizons' lighting engine.
#
# Generally it is best to leave this disabled and should only be enabled
# if there are lighting issues or for debugging.
#
#
onlyUseDhLightingEngine = false
# Determines if a message should be displayed in the chat when LOD migration starts.
#
#
showMigrationChatWarning = true
# What algorithm should be used to compress new LOD data?
# This setting will only affect new or updated LOD data,
# any data already generated when this setting is changed will be
# unaffected until it needs to be re-written to the database.
#
# UNCOMPRESSED
# Should only be used for testing, is worse in every way vs [LZ4].
# Expected Compression Ratio: 1.0
# Estimated average DTO read speed: 1.64 milliseconds
# Estimated average DTO write speed: 12.44 milliseconds
#
# LZ4
# A good option if you're CPU limited and have plenty of hard drive space.
# Expected Compression Ratio: 0.36
# Estimated average DTO read speed: 1.85 ms
# Estimated average DTO write speed: 9.46 ms
#
# LZMA2
# Slow but very good compression.
# Expected Compression Ratio: 0.14
# Estimated average DTO read speed: 11.89 ms
# Estimated average DTO write speed: 192.01 ms
#
#
dataCompression = "LZ4"
# Determines how long must pass between LOD chunk updates before another.
# update can occur
#
# Increasing this value will reduce CPU load but may may cause
# LODs to become outdated more frequently or for longer.
#
#
minTimeBetweenChunkUpdatesInSeconds = 1
[client.advanced.autoUpdater]
# If DH should use the nightly (provided by Gitlab), or stable (provided by Modrinth) build
#
updateBranch = "STABLE"
# Automatically check for updates on game launch?
#
enableAutoUpdater = false
# Should Distant Horizons silently, automatically download and install new versions?
#
enableSilentUpdates = false
[client.advanced.multiThreading]
# How many threads should be used when building LODs?
#
# These threads run when terrain is generated, when
# certain graphics settings are changed, and when moving around the world.
#
# Multi-threading Note:
# If the total thread count in Distant Horizon's config is more threads than your CPU has cores,
# CPU performance may suffer if Distant Horizons has a lot to load or generate.
# This can be an issue when first loading into a world, when flying, and/or when generating new terrain.
#
numberOfLodBuilderThreads = 1
# Should only be disabled if deadlock occurs and LODs refuse to update.
# This will cause CPU usage to drastically increase for the Lod Builder threads.
#
# Note that if deadlock did occur restarting MC may be necessary to stop the locked threads.
#
#
enableLodBuilderThreadLimiting = true
# If this value is less than 1.0, it will be treated as a percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
#
runTimeRatioForWorldGenerationThreads = "0.25"
# If this value is less than 1.0, it will be treated as a percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
#
runTimeRatioForLodBuilderThreads = "0.1"
# If this value is less than 1.0, it will be treated as a percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
#
runTimeRatioForFileHandlerThreads = "0.5"
# If this value is less than 1.0, it will be treated as a percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
#
runTimeRatioForUpdatePropagatorThreads = "0.25"
# How many threads should be used when reading/writing LOD data to/from disk?
#
# Increasing this number will cause LODs to load in faster,
# but may cause lag when loading a new world or when
# quickly flying through existing LODs.
#
# Multi-threading Note:
# If the total thread count in Distant Horizon's config is more threads than your CPU has cores,
# CPU performance may suffer if Distant Horizons has a lot to load or generate.
# This can be an issue when first loading into a world, when flying, and/or when generating new terrain.
#
numberOfFileHandlerThreads = 1
# How many threads should be used when applying LOD updates?
# An LOD update is the operation of down-sampling a high detail LOD
# into a lower detail one.
#
# This config can have a much higher number of threads
# assigned and much lower run time ratio vs other thread pools
# because the amount of time any particular thread may run is relatively low.
#
# This is because LOD updating only only partially thread safe,
# so between 40% and 60% of the time a given thread may end up
# waiting on another thread to finish updating the same LOD it also wants
# to work on.
#
# Multi-threading Note:
# If the total thread count in Distant Horizon's config is more threads than your CPU has cores,
# CPU performance may suffer if Distant Horizons has a lot to load or generate.
# This can be an issue when first loading into a world, when flying, and/or when generating new terrain.
#
numberOfUpdatePropagatorThreads = 1
# How many threads should be used when generating LOD
# chunks outside the normal render distance?
#
# If you experience stuttering when generating distant LODs,
# decrease this number.
# If you want to increase LOD
# generation speed, increase this number.
#
# Multi-threading Note:
# If the total thread count in Distant Horizon's config is more threads than your CPU has cores,
# CPU performance may suffer if Distant Horizons has a lot to load or generate.
# This can be an issue when first loading into a world, when flying, and/or when generating new terrain.
#
numberOfWorldGenerationThreads = 1
[client.advanced.logging]
# If enabled, the mod will log information about the renderer OpenGL process.
# This can be useful for debugging.
#
logRendererGLEvent = "LOG_WARNING_TO_CHAT_AND_INFO_TO_FILE"
# If enabled, the mod will log performance about the world generation process.
# This can be useful for debugging.
#
logWorldGenPerformance = "LOG_WARNING_TO_CHAT_AND_FILE"
# If enabled, the mod will log information about file sub-dimension operations.
# This can be useful for debugging.
#
logFileSubDimEvent = "LOG_WARNING_TO_CHAT_AND_INFO_TO_FILE"
# If enabled, the mod will log information about file read/write operations.
# This can be useful for debugging.
#
logFileReadWriteEvent = "LOG_WARNING_TO_CHAT_AND_INFO_TO_FILE"
# If enabled, the mod will log information about network operations.
# This can be useful for debugging.
#
logNetworkEvent = "LOG_WARNING_TO_CHAT_AND_INFO_TO_FILE"
# If enabled, the mod will log information about the renderer buffer process.
# This can be useful for debugging.
#
logRendererBufferEvent = "LOG_WARNING_TO_CHAT_AND_INFO_TO_FILE"
# If enabled, the mod will log information about the LOD generation process.
# This can be useful for debugging.
#
logLodBuilderEvent = "LOG_WARNING_TO_CHAT_AND_INFO_TO_FILE"
# If enabled, the mod will log information about the world generation process.
# This can be useful for debugging.
#
logWorldGenEvent = "LOG_WARNING_TO_CHAT_AND_INFO_TO_FILE"
# If enabled, the mod will log information about the world generation process.
# This can be useful for debugging.
#
logWorldGenLoadEvent = "LOG_WARNING_TO_CHAT_AND_FILE"
[client.advanced.debugging]
# If enabled this will disable (most) vanilla Minecraft rendering.
#
# NOTE: Do not report any issues when this mode is on!
# This setting is only for fun and debugging.
# Mod compatibility is not guaranteed.
#
lodOnlyMode = false
# Stops vertex colors from being passed.
# Useful for debugging shaders
#
enableWhiteWorld = false
# What renderer is active?
#
# DEFAULT: Default lod renderer
# DEBUG: Debug testing renderer
# DISABLED: Disable rendering
#
rendererMode = "DEFAULT"
# If enabled the LODs will render as wireframe.
#
renderWireframe = false
# If true the F8 key can be used to cycle through the different debug modes.
# and the F6 key can be used to enable and disable LOD rendering.
#
enableDebugKeybindings = false
# If true overlapping quads will be rendered as bright red for easy identification.
# If false the quads will be rendered normally.
#
#
showOverlappingQuadErrors = false
# Should specialized colors/rendering modes be used?
#
# OFF: LODs will be drawn with their normal colors.
# SHOW_DETAIL: LODs' color will be based on their detail level.
# SHOW_BLOCK_MATERIAL: LODs' color will be based on their material.
# SHOW_OVERLAPPING_QUADS: LODs will be drawn with total white, but overlapping quads will be drawn with red.
#
#
debugRendering = "OFF"
[client.advanced.debugging.debugWireframe]
# Render LOD section status?
#
showRenderSectionStatus = false
# Render full data update/lock status?
#
showFullDataUpdateStatus = false
# Render queued world gen tasks?
#
showWorldGenQueue = false
# Render Quad Tree Rendering status?
#
showQuadTreeRenderStatus = false
# If enabled, various wireframes for debugging internal functions will be drawn.
#
# NOTE: There WILL be performance hit!
# Additionally, only stuff that's loaded after you enable this
# will render their debug wireframes.
#
enableRendering = false
[client.advanced.debugging.openGl]
# Requires a reboot to change.
#
#
overrideVanillaGLLogger = false
# Can be changed if you experience crashing when loading into a world.
#
# Defines the OpenGL context type Distant Horizon's will create.
# Generally this should be left as [CORE] unless there is an issue with your GPU driver.
# Possible values: [CORE],[COMPAT],[ANY]
#
#
glProfileMode = "CORE"
# Defines how OpenGL errors are handled.
# May incorrectly catch OpenGL errors thrown by other mods.
#
# IGNORE: Do nothing.
# LOG: write an error to the log.
# LOG_THROW: write to the log and throw an exception.
# Warning: this should only be enabled when debugging the LOD renderer
# as it may break Minecraft's renderer when an exception is thrown.
#
#
glErrorHandlingMode = "IGNORE"
# Can be changed if you experience crashing when loading into a world.
#
# If true Distant Horizon's OpenGL contexts will be created with legacy OpenGL methods disabled.
# Distant Horizons doesn't use any legacy OpenGL methods so normally this should be disabled.
#
#
enableGlForwardCompatibilityMode = true
# Can be changed if you experience crashing when loading into a world.
# Note: setting to an invalid version may also cause the game to crash.
#
# Leaving this value at causes DH to try all supported GL versions.
#
# Defines the requested OpenGL context major version Distant Horizons will create.
# Possible values (DH requires 3.2 or higher at minimum):
# 4.6, 4.5, 4.4, 4.3, 4.2, 4.1, 4.0
# 3.3, 3.2
#
#
glContextMajorVersion = 0
# Can be changed if you experience crashing when loading into a world.
#
# If true Distant Horizon's OpenGL contexts will be created with debugging enabled.
# This allows for enhanced debugging but may throw warnings for other mods or active overlay software.
#
#
enableGlDebugContext = false
# Can be changed if you experience crashing when loading into a world.
# Note: setting to an invalid version may also cause the game to crash.
#
# Defines the requested OpenGL context major version Distant Horizons will create.
# Possible values (DH requires 3.2 or higher at minimum):
# 4.6, 4.5, 4.4, 4.3, 4.2, 4.1, 4.0
# 3.3, 3.2
#
#
glContextMinorVersion = 0
[client.advanced.debugging.exampleConfigScreen]
shortTest = "69"
mapTest = "{}"
byteTest = "8"
longTest = "42069"
listTest = ["option 1", "option 2", "option 3"]
boolTest = false
doubleTest = "420.69"
floatTest = "0.42069"
linkableTest = 420
intTest = 69420
stringTest = "Test input box"
[client.advanced.graphics]
[client.advanced.graphics.ssao]
# Determines how many points in space are sampled for the occlusion test.
# Higher numbers will improve quality and reduce banding, but will increase GPU load.
#
sampleCount = 6
# Determines how dark the Screen Space Ambient Occlusion effect will be.
#
strength = "0.2"
# The radius, measured in pixels, that blurring is calculated for the SSAO.
# Higher numbers will reduce banding at the cost of GPU performance.
#
blurRadius = 2
# Increasing the value can reduce banding at the cost of reducing the strength of the effect.
#
bias = "0.02"
# Determines how dark the occlusion shadows can be.
# 0 = totally black at the corners
# 1 = no shadow
#
minLight = "0.25"
# Determines the radius Screen Space Ambient Occlusion is applied, measured in blocks.
#
radius = "4.0"
# Enable Screen Space Ambient Occlusion
#
enabled = true
[client.advanced.graphics.advancedGraphics]
# What the value should vanilla Minecraft's texture LodBias be?
# If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0)
#
lodBias = "0.0"
# How should the sides and bottom of grass block LODs render?
#
# AS_GRASS: all sides of dirt LOD's render using the top (green) color.
# FADE_TO_DIRT: sides fade from grass to dirt.
# AS_DIRT: sides render entirely as dirt.
#
#
grassSideRendering = "FADE_TO_DIRT"
# Determines how far from the camera Distant Horizons will start rendering.
# Measured as a percentage of the vanilla render distance.
#
# Higher values will prevent LODs from rendering behind vanilla blocks at a higher distance,
# but may cause holes to appear in the LODs.
# Holes are most likely to appear when flying through unloaded terrain.
#
# Increasing the vanilla render distance increases the effectiveness of this setting.
#
overdrawPrevention = "0.4"
# How bright LOD colors are.
#
# 0 = black
# 1 = normal
# 2 = near white
#
brightnessMultiplier = "1.0"
# If enabled caves will be culled
#
# NOTE: This feature is under development and
# it is VERY experimental! Please don't report
# any issues related to this feature.
#
# Additional Info: Currently this cull all faces
# with skylight value of 0 in dimensions that
# does not have a ceiling.
#
enableCaveCulling = true
# Identical to the other frustum culling option
# only used when a shader mod is present using the DH API
# and the shadow pass is being rendered.
#
# Disable this if shadows render incorrectly.
#
disableShadowPassFrustumCulling = false
# At what Y value should cave culling start?
#
caveCullingHeight = 40
# How should LODs be shaded?
#
# AUTO: Uses the same side shading as vanilla Minecraft blocks.
# ENABLED: Simulates Minecraft's block shading for LODs.
# Can be used to force LOD shading when using some shaders.
# DISABLED: All LOD sides will be rendered with the same brightness.
#
#
lodShading = "AUTO"
# How saturated LOD colors are.
#
# 0 = black and white
# 1 = normal
# 2 = very saturated
#
saturationMultiplier = "1.0"
# This is the earth size ratio when applying the curvature shader effect.
# Note: Enabling this feature may cause rendering bugs.
#
# 0 = flat/disabled
# 1 = 1 to 1 (6,371,000 blocks)
# 100 = 1 to 100 (63,710 blocks)
# 10000 = 1 to 10000 (637.1 blocks)
#
# Note: Due to current limitations, the min value is 50
# and the max value is 5000. Any values outside this range
# will be set to 0 (disabled).
#
earthCurveRatio = 0
# If false LODs outside the player's camera
# aren't drawn, increasing GPU performance.
#
# If true all LODs are drawn, even those behind
# the player's camera, decreasing GPU performance.
#
# Disable this if you see LODs disappearing at the corners of your vision.
#
disableFrustumCulling = false
[client.advanced.graphics.quality]
# What is the maximum detail LODs should be drawn at?
# Higher settings will increase memory and GPU usage.
#
# CHUNK: render 1 LOD for each Chunk.
# HALF_CHUNK: render 4 LODs for each Chunk.
# FOUR_BLOCKS: render 16 LODs for each Chunk.
# TWO_BLOCKS: render 64 LODs for each Chunk.
# BLOCK: render 256 LODs for each Chunk (width of one block).
#
# Lowest Quality: CHUNK
# Highest Quality: BLOCK
#
maxHorizontalResolution = "BLOCK"
# The radius of the mod's render distance. (measured in chunks)
#
lodChunkRenderDistanceRadius = 128
# Should the blocks underneath avoided blocks gain the color of the avoided block?
#
# True: a red flower will tint the grass below it red.
# False: skipped blocks will not change color of surface below them.
#
tintWithAvoidedBlocks = true
# This indicates how quickly LODs decrease in quality the further away they are.
# Higher settings will render higher quality fake chunks farther away,
# but will increase memory and GPU usage.
#
horizontalQuality = "HIGH"
# How should LOD transparency be handled.
#
# COMPLETE: LODs will render transparent.
# FAKE: LODs will be opaque, but shaded to match the blocks underneath.
# DISABLED: LODs will be opaque.
#
#
transparency = "COMPLETE"
# This indicates how well LODs will represent
# overhangs, caves, floating islands, etc.
# Higher options will make the world more accurate, butwill increase memory and GPU usage.
#
# Lowest Quality: HEIGHT_MAP
# Highest Quality: EXTREME
#
verticalQuality = "HIGH"
# What blocks shouldn't be rendered as LODs?
#
# NONE: Represent all blocks in the LODs
# NON_COLLIDING: Only represent solid blocks in the LODs (tall grass, torches, etc. won't count for a LOD's height)
#
#
blocksToIgnore = "NON_COLLIDING"
[client.advanced.graphics.fog]
# When should fog be drawn?
#
# USE_OPTIFINE_SETTING: Use whatever Fog setting Optifine is using.
# If Optifine isn't installed this defaults to FOG_ENABLED.
# FOG_ENABLED: Never draw fog on the LODs
# FOG_DISABLED: Always draw fast fog on the LODs
#
# Disabling fog will improve GPU performance.
#
drawMode = "FOG_ENABLED"
# What color should fog use?
#
# USE_WORLD_FOG_COLOR: Use the world's fog color.
# USE_SKY_COLOR: Use the sky's color.
#
colorMode = "USE_WORLD_FOG_COLOR"
# Should Minecraft's fog be disabled?
#
# Note: Other mods may conflict with this setting.
#
disableVanillaFog = true
[client.advanced.graphics.fog.advancedFog]
# What is the maximum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
#
farFogMax = "1.0"
# At what distance should the far fog start?
#
# 0.0: Fog starts at the player's position.
# 1.0: Fog starts at the closest edge of the vanilla render distance.
# 1.414: Fog starts at the corner of the vanilla render distance.
#
farFogStart = "0.0"
# What is the minimum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
#
farFogMin = "0.0"
# How should the fog thickness should be calculated?
#
# LINEAR: Linear based on distance (will ignore 'density')
# EXPONENTIAL: 1/(e^(distance*density))
# EXPONENTIAL_SQUARED: 1/(e^((distance*density)^2)
#
farFogFalloff = "EXPONENTIAL_SQUARED"
# Used in conjunction with the Fog Falloff.
#
farFogDensity = "2.5"
# Where should the far fog end?
#
# 0.0: Fog ends at player's position.
# 1.0: Fog ends at the closest edge of the vanilla render distance.
# 1.414: Fog ends at the corner of the vanilla render distance.
#
farFogEnd = "1.0"
[client.advanced.graphics.fog.advancedFog.heightFog]
# What is the minimum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
#
heightFogMin = "0.0"
# Where should the height fog start?
#
# ABOVE_CAMERA: Height fog starts at the camera and goes towards the sky
# BELOW_CAMERA: Height fog starts at the camera and goes towards the void
# ABOVE_AND_BELOW_CAMERA: Height fog starts from the camera to goes towards both the sky and void
# ABOVE_SET_HEIGHT: Height fog starts from a set height and goes towards the sky
# BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards the void
# ABOVE_AND_BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards both the sky and void
#
heightFogMode = "ABOVE_AND_BELOW_CAMERA"
# If the height fog is calculated around a set height, what is that height position?
#
heightFogBaseHeight = "70.0"
# What is the maximum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
#
heightFogMax = "1.0"
# How should the height fog thickness should be calculated?
#
# LINEAR: Linear based on height (will ignore 'density')
# EXPONENTIAL: 1/(e^(height*density))
# EXPONENTIAL_SQUARED: 1/(e^((height*density)^2)
#
heightFogFalloff = "EXPONENTIAL_SQUARED"
# What is the height fog's density?
#
heightFogDensity = "2.5"
# How should height effect the fog thickness?
# Note: height fog is combined with the other fog settings.
#
# BASIC: No special height fog effect. Fog is calculated based on camera distance
# IGNORE_HEIGHT: Ignore height completely. Fog is only calculated with horizontal distance
# ADDITION: heightFog + farFog
# MAX: max(heightFog, farFog)
# MULTIPLY: heightFog * farFog
# INVERSE_MULTIPLY: 1 - (1-heightFog) * (1-farFog)
# LIMITED_ADDITION: farFog + max(farFog, heightFog)
# MULTIPLY_ADDITION: farFog + farFog * heightFog
# INVERSE_MULTIPLY_ADDITION: farFog + 1 - (1-heightFog) * (1-farFog)
# AVERAGE: farFog*0.5 + heightFog*0.5
#
# Note: height fog settings are ignored if 'BASIC' or 'IGNORE_HEIGHT' are selected.
#
heightFogMixMode = "BASIC"
# Should the start of the height fog be offset?
#
# 0.0: Fog start with no offset.
# 1.0: Fog start with offset of the entire world's height. (Includes depth)
#
heightFogStart = "0.0"
# Should the end of the height fog be offset?
#
# 0.0: Fog end with no offset.
# 1.0: Fog end with offset of the entire world's height. (Include depth)
#
heightFogEnd = "1.0"
[client.advanced.graphics.noiseTextureSettings]
# Defines how far should the noise texture render before it fades away. (in blocks)
# Set to 0 to disable noise from fading away
#
noiseDropoff = 1024
# How many steps of noise should be applied to LODs?
#
noiseSteps = 4
# Should a noise texture be applied to LODs?
#
# This is done to simulate textures and make the LODs appear more detailed.
#
#
noiseEnabled = true
# How intense should the noise should be?
#
noiseIntensity = "5.0"
[client.advanced.worldGenerator]
# How detailed should LODs be generated outside the vanilla render distance?
#
# PRE_EXISTING_ONLY
# Only create LOD data for already generated chunks.
#
#
# SURFACE
# Generate the world surface,
# this does NOT include trees,
# or structures.
#
# FEATURES
# Generate everything except structures.
# WARNING: This may cause world generator bugs or instability when paired with certain world generator mods.
#
#
distantGeneratorMode = "FEATURES"
# How long should a world generator thread run for before timing out?
# Note: If you are experiencing timeout errors it is better to lower your CPU usage first
# via the thread config before changing this value.
#
#
worldGenerationTimeoutLengthInSeconds = 60
# Should Distant Horizons slowly generate LODs
# outside the vanilla render distance?
#
# Note: when on a server, distant generation isn't supported
# and will always be disabled.
#
enableDistantGeneration = false
[client.advanced.multiplayer]
# AKA: Multiverse support.
#
# When matching levels (dimensions) of the same type (overworld, nether, etc.) the
# loaded chunks must be at least this percent the same
# in order to be considered the same world.
#
# Note: If you use portals to enter a dimension at two
# different locations the system will think the dimension
# it is two different levels.
#
# 1.0 (100%) the chunks must be identical.
# 0.5 (50%) the chunks must be half the same.
# 0.0 (0%) disables multi-dimension support,
# only one world will be used per dimension.
#
# If multiverse support is needed start with a value of 0.2
# and tweak the sensitivity from there.Lower values mean the matching is less strict.
# Higher values mean the matching is more strict.
#
#
multiverseSimilarityRequiredPercent = "0.0"
# How should multiplayer save folders should be named?
#
# NAME_ONLY: Example: "Minecraft Server"
# IP_ONLY: Example: "192.168.1.40"
# NAME_IP: Example: "Minecraft Server IP 192.168.1.40"
# NAME_IP_PORT: Example: "Minecraft Server IP 192.168.1.40:25565"NAME_IP_PORT_MC_VERSION: Example: "Minecraft Server IP 192.168.1.40:25565 GameVersion 1.16.5"
#
serverFolderNameMode = "NAME_ONLY"

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#Screen Config
[screen]
#The duration of GUI background color and blur radius animation in milliseconds. (0 = OFF)
#Range: 0 ~ 800
animationDuration = 200
#The GUI background color in #RRGGBB or #AARRGGBB format. Default value: #66000000
#Can be one to four values representing top left, top right, bottom right and bottom left color.
#Multiple values produce a gradient effect, whereas one value produce a solid color.
#When values is less than 4, the rest of the corner color will be replaced by the last value.
backgroundColor = ["#99000000"]
#Add blur effect to GUI background when opened, it is incompatible with OptiFine's FXAA shader and some mods.
#Disable this if you run into a problem or are on low-end PCs
blurEffect = true
#This option means that blur effect only applies for GUI screens with a background
#This is only meaningful when blur effect is enabled.
blurWithBackground = true
#The strength for two-pass gaussian convolution blur effect.
#samples/pixel = ((radius * 2) + 1) * 2, sigma = radius / 2.
#Range: 2 ~ 18
blurRadius = 7
#A list of GUI screen superclasses that won't activate blur effect when opened.
blurBlacklist = ["net.minecraft.class_408"]
#(Beta) Pause the game when inventory (also includes creative mode) opened.
inventoryPause = false
#Framerate limit on window inactive (out of focus or minimized), 0 = no change.
#Range: 0 ~ 255
framerateInactive = 30
#Framerate limit on window minimized, 0 = same as framerate inactive.
#This value will be no greater than framerate inactive.
#Range: 0 ~ 255
framerateMinimized = 0
#Master volume multiplier on window inactive (out of focus or minimized), 1 = no change.
#Range: 0.0 ~ 1.0
masterVolumeInactive = 0.5
#Master volume multiplier on window minimized, 1 = same as master volume inactive.
#This value will be no greater than master volume inactive.
#Range: 0.0 ~ 1.0
masterVolumeMinimized = 0.25
#Tooltip Config
[tooltip]
#Whether to enable Modern UI enhanced tooltip, or back to vanilla default.
enable = true
#Whether to use rounded tooltip shapes, or to use vanilla style.
roundedShape = true
#True to center the tooltip title if rendering an item's tooltip.
#Following lines are not affected by this option.
centerTitle = true
#True to add a title break below the tooltip title line.
#TitleBreak and CenterTitle will work/appear at the same time.
titleBreak = true
#True to exactly position tooltip to pixel grid, smoother movement.
exactPositioning = true
#The tooltip background color in #RRGGBB or #AARRGGBB format. Default: #E0000000
#Can be one to four values representing top left, top right, bottom right and bottom left color.
#Multiple values produce a gradient effect, whereas one value produces a solid color.
#If less than 4 are provided, repeat the last value.
colorFill = ["#E0000000"]
#The tooltip border color in #RRGGBB or #AARRGGBB format. Default: #F0AADCF0, #F0DAD0F4, #F0FFC3F7 and #F0DAD0F4
#Can be one to four values representing top left, top right, bottom right and bottom left color.
#Multiple values produce a gradient effect, whereas one value produces a solid color.
#If less than 4 are provided, repeat the last value.
colorStroke = ["#F0AADCF0", "#F0FFC3F7", "#F0BFF2B2", "#F0D27F3D"]
#The cycle time of tooltip border color in milliseconds. (0 = OFF)
#Range: 0 ~ 5000
borderCycleTime = 1000
#The width of tooltip border, if rounded, in GUI Scale Independent Pixels.
#Range: 0.5 ~ 2.5
borderWidth = 1.3333333730697632
#The corner radius of tooltip border, if rounded, in GUI Scale Independent Pixels.
#Range: 0.0 ~ 8.0
cornerRadius = 3.0
#The shadow radius of tooltip, if rounded, in GUI Scale Independent Pixels.
#No impact on performance.
#Range: 0.0 ~ 32.0
shadowRadius = 10.0
#The shadow opacity of tooltip, if rounded. No impact on performance.
#Range: 0.0 ~ 1.0
shadowOpacity = 0.3499999940395355
#When true, tooltip border colors adapt to item's name and rarity.
adaptiveColors = true
#General Config
[general]
#Play a sound effect when the game is loaded.
ding = true
#Control the window mode, normal mode does nothing.
#Allowed Values: NORMAL, FULLSCREEN, FULLSCREEN_BORDERLESS, MAXIMIZED, MAXIMIZED_BORDERLESS, WINDOWED, WINDOWED_BORDERLESS
windowMode = "NORMAL"
#Whether to replace vanilla GUI scale button to slider with tips.
useNewGuiScale = true
#Remove telemetry event of client behaviors.
removeTelemetry = true
#Allow Slack or Discord shortcodes to replace Unicode Emoji Sequences in chat.
emojiShortcodes = true
#View system config, currently not working.
[view]
#Force layout direction to RTL, otherwise, the current Locale setting.
forceRtl = false
#The global font scale used with sp units.
#Range: 0.5 ~ 2.0
fontScale = 1.0
#Default scrollbar size in dips.
#Range: 0 ~ 1024
scrollbarSize = 8
#Distance a touch can wander before we think the user is scrolling in dips.
#Range: 0 ~ 1024
touchSlop = 4
#Minimum size of the touch target for a scrollbar in dips.
#Range: 0 ~ 1024
minScrollbarTouchTarget = 16
#Minimum velocity to initiate a fling in dips per second.
#Range: 0 ~ 32767
minimumFlingVelocity = 50
#Maximum velocity to initiate a fling in dips per second.
#Range: 0 ~ 32767
maximumFlingVelocity = 8000
#Max distance in dips to overscroll for edge effects.
#Range: 0 ~ 1024
overscrollDistance = 0
#Max distance in dips to overfling for edge effects.
#Range: 0 ~ 1024
overflingDistance = 12
#Amount to scroll in response to a vertical scroll event, in dips per axis value.
#Range: 0.0 ~ 1024.0
verticalScrollFactor = 64.0
#Amount to scroll in response to a horizontal scroll event, in dips per axis value.
#Range: 0.0 ~ 1024.0
horizontalScrollFactor = 64.0
#Font Config
[font]
#Control the anti-aliasing of raw glyph rasterization.
antiAliasing = true
#Control the FreeType font hinting of raw glyph metrics.
#Enable if on low-res monitor; disable for linear texts.
autoHinting = true
#The first font family to use. See fallbackFontFamilyList
firstFontFamily = "Source Han Sans CN Medium"
#A set of fallback font families to determine the typeface to use.
#The order is first > fallbacks. TrueType & OpenType are supported.
#Each element can be one of the following two cases:
#1) Name of registered font family, for instance: Segoe UI
#2) Path of font files on your PC, for instance: /usr/shared/fonts/x.otf
#Registered font families include:
#1) OS builtin fonts.
#2) Font files in fontRegistrationList.
#3) Font files in '/resourcepacks' directory.
#4) Font files under 'modernui:font' in resource packs.
#Note that for TTC/OTC font, you should register it and select one of font families.
#Otherwise, only the first font family from the TrueType/OpenType Collection will be used.
#This is only read once when the game is loaded, you can reload via in-game GUI.
fallbackFontFamilyList = ["Noto Sans", "Segoe UI Variable", "Segoe UI", "San Francisco", "Open Sans", "SimHei", "STHeiti", "Segoe UI Symbol", "mui-i18n-compat"]
#A set of additional font files (or directories) to register.
#For TrueType/OpenType Collections, all contained font families will be registered.
#Registered fonts can be referenced in Modern UI and Minecraft (Modern Text Engine).
#For example, "E:/Fonts" means all font files in that directory will be registered.
#System requires random access to these files, you should not remove them while running.
#This is only read once when the game is loaded, i.e. registration.
fontRegistrationList = []
#Whether to use Google Noto Color Emoji, otherwise grayscale emoji (faster).
#See Unicode 15.0 specification for details on how this affects text layout.
useColorEmoji = true

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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

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{
"version": {
"didShowWelcome [default: false]": false,
"check [default: true]": false
},
"ui": {
"showUpdateInfo [default: true]": false,
"useModrinthForUpdates [default: false]": false,
"forceBetterXPreset [default: true]": true,
"suppressExperimentalDialogOnLoad [default: false]": true,
"notTheDonorType [default: true]": true
},
"auto_sync": {
"enabled [default: true]": true,
"acceptConfigs [default: true]": true,
"acceptFiles [default: true]": true,
"acceptMods [default: true]": true,
"displayModInfo [default: true]": true,
"debugHashes [default: false]": false
},
"rendering": {
"customFogRendering [default: true]": false,
"netherThickFog [default: true]": true,
"FogDensity [default: 1.0]": 1.0
},
"infos": {
"survives_on_hint [default: true]": true
}
}

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[Limitations]
# How many chunks should players be able to load per world? Use -1 for infinite.
# Allowed range: -1 ~ 1000 - Default: -1
maxLoadedChunksPerPlayer = -1
# After how many minutes of offline time should players' chunk loaders be disabled? Use -1 to disable the inactivity timeout.
# Allowed range: -1 ~ 525600 - Default: 10080
inactivityTimeout = 10080
# Chunk loaders from before version 1.2.0 are not bound to a player. Should these chunk loaders' loaded chunks stay loaded?
# Allowed values: true, false - Default: true
allowLegacyLoadedChunks = false
# Can players use the chunk loader map? If false, players will see the message 'The chunk loader map is disabled on this server'.
# Allowed values: true, false - Default: true
canPlayersUseMap = true
[General]
# In what radius should the Single Chunk Loader be able to load chunks?
# Allowed range: 1 ~ 6 - Default: 1
singleChunkLoaderRadius = 1
# In what radius should the Basic Chunk Loader be able to load chunks?
# Allowed range: 1 ~ 6 - Default: 2
basicChunkLoaderRadius = 2
# In what radius should the Advanced Chunk Loader be able to load chunks?
# Allowed range: 1 ~ 6 - Default: 3
advancedChunkLoaderRadius = 3
# In what radius should the Ultimate Chunk Loader be able to load chunks?
# Allowed range: 1 ~ 6 - Default: 4
ultimateChunkLoaderRadius = 4
# Should chunk loaders do random ticks in loaded chunks?
# Allowed values: true, false - Default: true
doRandomTicks = true

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[client]
# Add mod ids here of mods that you wish to disable Crafting Tweaks support for.
disabledAddons = [ ]
# We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it.
hideVanillaCraftingGuide = true
# Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only. Set to 'DISABLED' to disable completely.
mode = "DEFAULT"
# If set to true, right-clicking the result slot in a crafting table will craft a full stack.
rightClickCraftsStack = true
[common]
# A list of modid:name entries that will not be crafted by the compress key.
compressDenylist = [ "minecraft:sandstone", "minecraft:iron_trapdoor" ]
# Set this to false if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server while in the player inventory)
compressRequiresCraftingGrid = true

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[worldgen]
#.
#Modify Create: Dreams n' Desire's impact on your terrain
[worldgen.v2]
#.
#.
#Prevents all worldgen added by Create: Dreams n' Desire's from taking effect
disableWorldGen = true

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#IMPORTANT NOTICE:
#You can add more entries using KubeJS
#https://github.com/tom5454/Create-Ore-Excavation#kubejs
importantInfo = true
#Finite vein base amount
#Range: > 1
finiteAmountBase = 1000
#Veins infinite by default
defaultInfinite = true
#Max number of extractor per ore vein, Set to 0 for infinite
#Range: 0 ~ 64
maxExtractorsPerVein = 0
#Vein Finder 'Found Nearby' range in chunks
#Range: 1 ~ 8
veinFinderNear = 1
#Vein Finder accuracy for 'Found traces of ...'
#Range: 1 ~ 1000
veinFinderFar = 25
#Vein Finder use cooldown in ticks
#Range: 10 ~ 1000
veinFinderCd = 30

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{
"onlyLoadSpecified": false,
"loadOrder": [
"file/curios_support_datapack.zip"
]
}

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{
// Mod enabled or disabled
"enabled": true,
// Activation key
"keybinding": "key.keyboard.grave.accent",
// Inverts the keybinding activation
"invertActivation": false,
// Sneak to excavate(can work serverside only)
"sneakToExcavate": false,
// Should mine diagonally, excludes shape excavating
"mineDiag": true,
// Maximum number of blocks to mine
"maxMinedBlocks": 40,
// Maximum distance from start to mine
"maxMineDistance": 10,
// Automatically pick up drops
"autoPickup": true,
// Tool required to excavate
"requiresTool": true,
// Stop before tool breaks
"dontBreakTool": true,
// Stop excavating when tool breaks
"stopOnToolBreak": true,
// Should tool take durability
"toolDurability": true,
// Should player get exhaustion
"playerExhaustion": true,
// Multiply exhaustion when excavating
"exhaustionMultiplier": 1.0,
// Other items to be considered tools ie: "minecraft:stick"
"tools": []
}

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#.
#Disable the Extended Cogwheels datafixer. Only do this if you are certain that no pre 0.2.1 cogwheels are left in the world as they will be destroyed
#[@cui:RequiresReload:both]
disableDatafixer = true

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{
"version": 1,
"overrides": {
"create": {
"breaks": {
"sound_physics_remastered": "<1.20.1-1.4.0"
}
},
"debugify": {
"recommends": {}
},
"lambdynlights": {
"recommends": {}
}
}
}

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{
"trees": {
"allowedLogs": [],
"deniedLogs": [],
"allowedLeaves": [],
"allowedNonDecayLeaves": [],
"deniedLeaves": [],
"breakMode": "INSTANTANEOUS",
"detectionMode": "WHOLE_TREE",
"maxScanSize": 500,
"maxSize": 100,
"maxLeafDistanceFromLog": 15,
"maxSizeAction": "ABORT",
"breakOrder": "FURTHEST_FIRST",
"minimumLeavesAroundRequired": 1,
"includePersistentLeavesInRequiredCount": true,
"treeBreaking": true,
"leavesBreaking": true,
"leavesBreakingForceRadius": 0,
"allowMixedLogs": false,
"breakNetherTreeWarts": true,
"breakMangroveRoots": true,
"searchAreaRadius": -1,
"allowedAdjacentBlocks": [],
"adjacentStopMode": "STOP_ALL"
},
"tools": {
"allowed": [],
"denied": [],
"preserve": false,
"ignoreTools": false,
"damageMultiplicand": 1.0,
"damageRounding": "ROUND_DOWN",
"speedMultiplicand": 0.0,
"forceToolUsage": false
},
"player": {
"allowedTags": []
},
"enchantment": {
"registerEnchant": false,
"registerSpecificEnchant": false,
"hideEnchant": false,
"requireEnchantment": false
},
"sneakMode": "SNEAK_DISABLE",
"breakInCreative": false,
"lootInCreative": true,
"notificationMode": "ACTION_BAR"
}

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#Game settings
[settings]
#Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable?
enableVanillaCropCrates = true
#Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing)
farmersBuyFDCrops = true
#Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions)
wanderingTraderSellsFDItems = true
#How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this.
#Range: 0.0 ~ 1.0
richSoilBoostChance = 0.2
#How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this.
#Range: 0.0 ~ 1.0
cuttingBoardFortuneBonus = 0.1
#Should players be able to reel back rope, bottom to top, when sneak-using with an empty hand on them?
enableRopeReeling = true
#A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed.
#Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"]
canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"]
#Farming
[farming]
#Which rope should Tomato Vines leave behind when mined by hand?
defaultTomatoVineRope = "farmersdelight:rope"
#Should tomato vines be able to climb any rope tagged as farmersdelight:ropes?
#Beware: this will convert these blocks into the block specified in defaultTomatoVineRope.
enableTomatoVineClimbingTaggedRopes = true
#Recipe book
[recipe_book]
#Should the Cooking Pot have a Recipe Book available on its interface?
enableRecipeBookCookingPot = false
#Vanilla item overrides
[overrides]
#Should soups and stews from vanilla Minecraft grant additional effects, like meals from this mod?
vanillaSoupExtraEffects = true
#Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten?
rabbitStewJumpBoost = true
#Should the Dispenser be able to operate a Cutting Board in front of it?
dispenserUsesToolsOnCuttingBoard = true
#Stack size overrides
[overrides.stack_size]
#Should BowlFoodItems in the following list become stackable to 16, much like Farmer's Delight's meals?
enableStackableSoupItems = true
#List of BowlFoodItems. They must extend this class to be affected. Default: vanilla soups and stews.
soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"]
#World generation
[world]
#Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft?
generateFDChestLoot = false
#Generate Compost Heaps across all village biomes
genVillageCompostHeaps = true
#Wild Cabbage generation
[world.wild_cabbages]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 30
#Sea Beet generation
[world.wild_beetroots]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 30
#Wild Potato generation
[world.wild_potatoes]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 100
#Wild Carrot generation
[world.wild_carrots]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 120
#Wild Onion generation
[world.wild_onions]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 120
#Tomato Vines generation
[world.wild_tomatoes]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 100
#Wild Rice generation
[world.wild_rice]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 20
#Brown Mushroom Colony generation
[world.brown_mushroom_colonies]
#Generate brown mushroom colonies on mushroom fields
genBrownMushroomColony = true
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 15
#Red Mushroom Colony generation
[world.red_mushroom_colonies]
#Generate red mushroom colonies on mushroom fields
genRedMushroomColony = true
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 15

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# This is the configuration file for ModernFix.
# In general, prefer using the config screen to editing this file. It can be accessed
# via the standard mod menu on your respective mod loader. Changes will, however,
# require restarting the game to take effect.
#
# The following options can be enabled or disabled if there is a compatibility issue.
# Add a line with your option name and =true or =false at the bottom of the file to enable
# or disable a rule. For example:
# mixin.perf.dynamic_resources=true
# Do not include the #. You may reset to defaults by deleting this file.
#
# Available options:
# mixin.bugfix.buffer_builder_leak=true # (default)
# mixin.bugfix.chunk_deadlock=true # (default)
# mixin.bugfix.concurrency=true # (default)
# mixin.bugfix.ender_dragon_leak=true # (default)
# mixin.bugfix.packet_leak=false # (default)
# mixin.bugfix.paper_chunk_patches=true # (default)
# mixin.bugfix.restore_old_dragon_movement=false # (default)
# mixin.bugfix.world_leaks=true # (default)
# mixin.bugfix.world_screen_skipped=true # (default)
# mixin.devenv=false # (default)
# mixin.feature.branding=true # (default)
# mixin.feature.direct_stack_trace=false # (default)
# mixin.feature.disable_unihex_font=false # (default)
# mixin.feature.integrated_server_watchdog=true # (default)
# mixin.feature.measure_time=true # (default)
# mixin.feature.remove_chat_signing=false # (default)
# mixin.feature.snapshot_easter_egg=true # (default)
# mixin.feature.spam_thread_dump=false # (default)
# mixin.feature.spark_profile_launch=false # (default)
# mixin.feature.stalled_chunk_load_detection=false # (default)
# mixin.feature.warn_missing_perf_mods=true # (default)
# mixin.launch.class_search_cache=true # (default)
# mixin.perf.blast_search_trees=true # (default)
# mixin.perf.blast_search_trees.force=false # (default)
# mixin.perf.cache_blockstate_cache_arrays=true # (default)
# mixin.perf.cache_model_materials=true # (default)
# mixin.perf.cache_profile_texture_url=true # (default)
# mixin.perf.cache_strongholds=true # (default)
# mixin.perf.cache_upgraded_structures=true # (default)
# mixin.perf.clear_fabric_mapping_tables=false # (default)
# mixin.perf.clear_mixin_classinfo=false # (default)
# mixin.perf.compact_bit_storage=true # (default)
# mixin.perf.dedicated_reload_executor=true # (default)
# mixin.perf.deduplicate_climate_parameters=false # (default)
# mixin.perf.deduplicate_location=false # (default)
# mixin.perf.deduplicate_wall_shapes=true # (default)
# mixin.perf.dynamic_dfu=true # (default)
# mixin.perf.dynamic_entity_renderers=false # (default)
# mixin.perf.dynamic_resources=false # (default)
# mixin.perf.dynamic_sounds=true # (default)
# mixin.perf.dynamic_structure_manager=true # (default)
# mixin.perf.faster_command_suggestions=true # (default)
# mixin.perf.faster_item_rendering=false # (default)
# mixin.perf.faster_structure_location=true # (default)
# mixin.perf.faster_texture_stitching=true # (default)
# mixin.perf.fix_loop_spin_waiting=true # (default)
# mixin.perf.model_optimizations=true # (default)
# mixin.perf.mojang_registry_size=true # (default)
# mixin.perf.nbt_memory_usage=true # (default)
# mixin.perf.reduce_blockstate_cache_rebuilds=true # (default)
# mixin.perf.remove_biome_temperature_cache=true # (default)
# mixin.perf.remove_spawn_chunks=false # (default)
# mixin.perf.resourcepacks=true # (default)
# mixin.perf.state_definition_construct=true # (default)
# mixin.perf.thread_priorities=true # (default)
# mixin.perf.ticking_chunk_alloc=true # (default)
# mixin.safety=true # (default)
#
# User overrides go here.
mixin.perf.dynamic_resources=true

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#.
#Miscellaneous settings
[misc]
#.
#Coupler will require points to be on the same or adjacent track edge, this will prevent the coupler from working if there is any form of junction in between the two points.
strictCoupler = false
#.
#Allow controlling Brass Switches remotely when approaching them on a train
flipDistantSwitches = true
#.
#Max distance between targeted track and placed switch stand
#Range: 16 ~ 128
switchPlacementRange = 64
#.
#Allow creepers and ghast fireballs to damage tracks
creeperTrackDamage = false
#.
#Multiplier used for calculating exhaustion from speed when a handcar is used.
#Range: 0.0 ~ 1.0
handcarHungerMultiplier = 0.009999999776482582
#.
#Semaphore settings
[semaphores]
#.
#.
#Simplified semaphore placement (no upside-down placement)
simplifiedPlacement = true
#.
#Whether semaphore color order is reversed when the semaphores are oriented upside-down
flipYellowOrder = false
#.
#Conductor settings
[conductors]
#.
#.
#Conductor whistle is limited to the owner of a train
mustOwnBoundTrain = false
#.
#Maximum length of conductor vents
#Range: > 1
maxConductorVentLength = 64
#.
#How often a conductor whistle updates the train of the bound conductor
#Range: 1 ~ 600
whistleRebindRate = 10
#.
#Journeymap compat settings
[journeymap]
#.
#.
#[in Ticks]
#Outside-of-render-distance train sync time
#Range: 10 ~ 600
farTrainSyncTicks = 200
#.
#[in Ticks]
#In-render-distance train sync time
#Range: 1 ~ 600
nearTrainSyncTicks = 5
#.
#Realism Settings
[realism]
#.
#.
#Make trains require fuel to run (either from fuel tanks or solid fuels in chests/barrels)
realisticTrains = true
#.
#Make fuel tanks only accept proper liquid fuels (so water etc can't go into them)
realisticFuelTanks = true

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# Sets Terrablender region weight for the Nether region.
"REGION_NETHER_WEIGHT"=14
# Sets Terrablender region weight for the primary region.
"REGION_PRIMARY_WEIGHT"=9
# Sets Terrablender region weight for the secondary region.
"REGION_SECONDARY_WEIGHT"=7
# Enable this before changing the other region config files. If disabled, RU will use builtin biome placement.
"TOGGLE_CUSTOM_REGIONS"=false
biomeToggles {
caveBiomes {
"TOGGLE_ANCIENT_DELTA"=true
"TOGGLE_BIOSHROOM_CAVES"=true
"TOGGLE_PRISMACHASM"=true
"TOGGLE_REDSTONE_CAVES"=true
"TOGGLE_SCORCHING_CAVES"=true
}
netherBiomes {
"TOGGLE_BLACKSTONE_BASIN"=true
"TOGGLE_GLISTERING_MEADOW"=true
"TOGGLE_INFERNAL_HOLT"=true
"TOGGLE_MYCOTOXIC_UNDERGROWTH"=true
"TOGGLE_REDSTONE_ABYSS"=true
}
overworldBiomes {
"TOGGLE_ALPHA_GROVE"=true
"TOGGLE_ARID_MOUNTAINS"=true
"TOGGLE_ASHEN_WOODLAND"=true
"TOGGLE_AUTUMNAL_MAPLE_FOREST"=true
"TOGGLE_BAMBOO_FOREST"=true
"TOGGLE_BAOBAB_SAVANNA"=true
"TOGGLE_BARLEY_FIELDS"=true
"TOGGLE_BAYOU"=true
"TOGGLE_BLACKWOOD_TAIGA"=true
"TOGGLE_BOREAL_TAIGA"=true
"TOGGLE_CHALK_CLIFFS"=true
"TOGGLE_CLOVER_PLAINS"=true
"TOGGLE_COLD_BOREAL_TAIGA"=true
"TOGGLE_COLD_DECIDUOUS_FOREST"=true
"TOGGLE_COLD_RIVER"=true
"TOGGLE_DECIDUOUS_FOREST"=true
"TOGGLE_DRY_BUSHLAND"=true
"TOGGLE_EUCALYPTUS_FOREST"=true
"TOGGLE_FEN"=true
"TOGGLE_FLOWER_FIELDS"=true
"TOGGLE_FROZEN_PINE_TAIGA"=true
"TOGGLE_FROZEN_TUNDRA"=true
"TOGGLE_FUNGAL_FEN"=true
"TOGGLE_GOLDEN_BOREAL_TAIGA"=true
"TOGGLE_GRASSLAND"=true
"TOGGLE_GRASSY_BEACH"=true
"TOGGLE_GRAVEL_BEACH"=true
"TOGGLE_HIGHLAND_FIELDS"=true
"TOGGLE_HYACINTH_DEEPS"=true
"TOGGLE_ICY_DESERT"=true
"TOGGLE_ICY_HEIGHTS"=true
"TOGGLE_JOSHUA_DESERT"=true
"TOGGLE_MAGNOLIA_WOODLAND"=true
"TOGGLE_MAPLE_FOREST"=true
"TOGGLE_MARSH"=true
"TOGGLE_MAUVE_HILLS"=true
"TOGGLE_MEADOW"=true
"TOGGLE_MOUNTAINS"=true
"TOGGLE_MUDDY_RIVER"=true
"TOGGLE_OLD_GROWTH_BAYOU"=true
"TOGGLE_ORCHARD"=true
"TOGGLE_OUTBACK"=true
"TOGGLE_PINE_SLOPES"=true
"TOGGLE_PINE_TAIGA"=true
"TOGGLE_POPPY_FIELDS"=true
"TOGGLE_PRAIRIE"=true
"TOGGLE_PUMPKIN_FIELDS"=true
"TOGGLE_RAINFOREST"=true
"TOGGLE_REDWOODS"=true
"TOGGLE_ROCKY_REEF"=true
"TOGGLE_SAGUARO_DESERT"=true
"TOGGLE_SHRUBLAND"=true
"TOGGLE_SILVER_BIRCH_FOREST"=true
"TOGGLE_SPARSE_RAINFOREST"=true
"TOGGLE_SPARSE_REDWOODS"=true
"TOGGLE_SPIRES"=true
"TOGGLE_STEPPE"=true
"TOGGLE_TEMPERATE_GROVE"=true
"TOGGLE_TOWERING_CLIFFS"=true
"TOGGLE_TROPICAL_RIVER"=true
"TOGGLE_TROPICS"=true
"TOGGLE_WILLOW_FOREST"=true
}
}
client {
# Enables/Disables the blue magnolia leave particle
"TOGGLE_BLUE_MAGNOLIA_LEAVES_PARTICLE"=true
# Enables/Disables the enchanted birch leave particle
"TOGGLE_ENCHANTED_BIRCH_LEAVES_PARTICLE"=true
# Enables/Disables the mauve leave particle
"TOGGLE_MAUVE_LEAVES_PARTICLE"=true
# Enables/Disables the orange maple leave particle
"TOGGLE_ORANGE_MAPLE_LEAVES_PARTICLE"=true
# Enables/Disables the pink magnolia leave particle
"TOGGLE_PINK_MAGNOLIA_LEAVES_PARTICLE"=true
# Enables/Disables the red maple leave particle
"TOGGLE_RED_MAPLE_LEAVES_PARTICLE"=true
# Enables/Disables the silver birch leave particle
"TOGGLE_SILVER_BIRCH_LEAVES_PARTICLE"=true
# Enables/Disables the white magnolia leave particle
"TOGGLE_WHITE_MAGNOLIA_LEAVES_PARTICLE"=true
}
# NOTICE: Make sure 'TOGGLE_CUSTOM_REGIONS' is enabled in the common config or this config will have no effect on generation!
# If you have custom regions enabled: to get future update biomes to spawn, you will either need to delete the config and let it regen, or add the new biomes manually.
regions {
primaryRegions {
islandBiomes {
COLD="regions_unexplored:alpha_grove"
HOT="regions_unexplored:tropics"
ICY="regions_unexplored:alpha_grove"
NEUTRAL="regions_unexplored:ashen_woodland"
WARM="regions_unexplored:tropics"
}
middleBiomeVariants {
coolBiomes {
ARID="regions_unexplored:autumnal_maple_forest"
DRY="regions_unexplored:autumnal_maple_forest"
HUMID="regions_unexplored:golden_boreal_taiga"
NEUTRAL="regions_unexplored:maple_forest"
WET="regions_unexplored:boreal_taiga"
}
hotBiomes {
ARID="regions_unexplored:baobab_savanna"
DRY="regions_unexplored:baobab_savanna"
HUMID="regions_unexplored:eucalyptus_forest"
NEUTRAL="regions_unexplored:saguaro_desert"
WET="regions_unexplored:outback"
}
icyBiomes {
ARID="regions_unexplored:frozen_pine_taiga"
DRY="regions_unexplored:frozen_tundra"
HUMID="regions_unexplored:spires"
NEUTRAL="regions_unexplored:frozen_tundra"
WET="regions_unexplored:cold_boreal_taiga"
}
neutralBiomes {
ARID="regions_unexplored:orchard"
DRY="regions_unexplored:shrubland"
HUMID="regions_unexplored:blackwood_taiga"
NEUTRAL="regions_unexplored:temperate_grove"
WET="regions_unexplored:pine_taiga"
}
warmBiomes {
ARID="regions_unexplored:prairie"
DRY="regions_unexplored:deciduous_forest"
HUMID="regions_unexplored:sparse_redwoods"
NEUTRAL="regions_unexplored:grassland"
WET="regions_unexplored:redwoods"
}
}
middleBiomes {
coolBiomes {
ARID="regions_unexplored:pumpkin_fields"
DRY="regions_unexplored:autumnal_maple_forest"
HUMID="regions_unexplored:boreal_taiga"
NEUTRAL="regions_unexplored:maple_forest"
WET="regions_unexplored:boreal_taiga"
}
hotBiomes {
ARID="regions_unexplored:baobab_savanna"
DRY="regions_unexplored:baobab_savanna"
HUMID="regions_unexplored:eucalyptus_forest"
NEUTRAL="regions_unexplored:saguaro_desert"
WET="regions_unexplored:outback"
}
icyBiomes {
ARID="regions_unexplored:frozen_tundra"
DRY="regions_unexplored:frozen_tundra"
HUMID="regions_unexplored:cold_boreal_taiga"
NEUTRAL="regions_unexplored:frozen_pine_taiga"
WET="regions_unexplored:cold_boreal_taiga"
}
neutralBiomes {
ARID="regions_unexplored:orchard"
DRY="regions_unexplored:shrubland"
HUMID="regions_unexplored:blackwood_taiga"
NEUTRAL="regions_unexplored:temperate_grove"
WET="regions_unexplored:pine_taiga"
}
warmBiomes {
ARID="regions_unexplored:barley_fields"
DRY="regions_unexplored:prairie"
HUMID="regions_unexplored:redwoods"
NEUTRAL="regions_unexplored:grassland"
WET="regions_unexplored:redwoods"
}
}
oceanBiomes {
deepOceans {
COLD="minecraft:deep_cold_ocean"
HOT="minecraft:warm_ocean"
ICY="regions_unexplored:hyacinth_deeps"
NEUTRAL="minecraft:deep_ocean"
WARM="minecraft:deep_lukewarm_ocean"
}
oceans {
COLD="minecraft:cold_ocean"
HOT="regions_unexplored:rocky_reef"
ICY="minecraft:frozen_ocean"
NEUTRAL="minecraft:ocean"
WARM="minecraft:lukewarm_ocean"
}
}
otherBiomes {
"SHA_CLI"="regions_unexplored:towering_cliffs"
}
peakBiomes {
peakBiomesGroup {
COLD="minecraft:jagged_peaks"
HOT="regions_unexplored:arid_mountains"
ICY="minecraft:frozen_peaks"
NEUTRAL="regions_unexplored:mountains"
WARM="minecraft:stony_peaks"
}
peakBiomesVariants {
COLD="regions_unexplored:mountains"
HOT="regions_unexplored:arid_mountains"
ICY="minecraft:jagged_peaks"
NEUTRAL="regions_unexplored:mountains"
WARM="minecraft:stony_peaks"
}
}
plateauBiomeVariants {
coolBiomes {
ARID="regions_unexplored:autumnal_maple_forest"
DRY="regions_unexplored:autumnal_maple_forest"
HUMID="regions_unexplored:golden_boreal_taiga"
NEUTRAL="regions_unexplored:maple_forest"
WET="regions_unexplored:boreal_taiga"
}
hotBiomes {
ARID="regions_unexplored:steppe"
DRY="regions_unexplored:steppe"
HUMID="regions_unexplored:eucalyptus_forest"
NEUTRAL="regions_unexplored:saguaro_desert"
WET="regions_unexplored:eucalyptus_forest"
}
icyBiomes {
ARID="regions_unexplored:icy_heights"
DRY="regions_unexplored:icy_heights"
HUMID="regions_unexplored:spires"
NEUTRAL="regions_unexplored:icy_heights"
WET="regions_unexplored:icy_heights"
}
neutralBiomes {
ARID="regions_unexplored:orchard"
DRY="regions_unexplored:highland_fields"
HUMID="regions_unexplored:blackwood_taiga"
NEUTRAL="regions_unexplored:temperate_grove"
WET="regions_unexplored:pine_taiga"
}
warmBiomes {
ARID="regions_unexplored:deciduous_forest"
DRY="regions_unexplored:deciduous_forest"
HUMID="regions_unexplored:sparse_redwoods"
NEUTRAL="regions_unexplored:deciduous_forest"
WET="regions_unexplored:redwoods"
}
}
plateauBiomes {
coolBiomes {
ARID="regions_unexplored:autumnal_maple_forest"
DRY="regions_unexplored:autumnal_maple_forest"
HUMID="regions_unexplored:boreal_taiga"
NEUTRAL="regions_unexplored:maple_forest"
WET="regions_unexplored:boreal_taiga"
}
hotBiomes {
ARID="regions_unexplored:steppe"
DRY="regions_unexplored:steppe"
HUMID="regions_unexplored:eucalyptus_forest"
NEUTRAL="regions_unexplored:saguaro_desert"
WET="regions_unexplored:eucalyptus_forest"
}
icyBiomes {
ARID="regions_unexplored:icy_heights"
DRY="regions_unexplored:icy_heights"
HUMID="regions_unexplored:cold_boreal_taiga"
NEUTRAL="regions_unexplored:icy_heights"
WET="regions_unexplored:icy_heights"
}
neutralBiomes {
ARID="regions_unexplored:highland_fields"
DRY="regions_unexplored:highland_fields"
HUMID="regions_unexplored:blackwood_taiga"
NEUTRAL="regions_unexplored:highland_fields"
WET="regions_unexplored:highland_fields"
}
warmBiomes {
ARID="regions_unexplored:barley_fields"
DRY="regions_unexplored:deciduous_forest"
HUMID="regions_unexplored:redwoods"
NEUTRAL="regions_unexplored:deciduous_forest"
WET="regions_unexplored:redwoods"
}
}
riverBiomes {
coolBiomes {
ARID="regions_unexplored:cold_river"
DRY="regions_unexplored:cold_river"
HUMID="regions_unexplored:muddy_river"
NEUTRAL="regions_unexplored:muddy_river"
WET="regions_unexplored:muddy_river"
}
hotBiomes {
ARID="minecraft:river"
DRY="minecraft:river"
HUMID="regions_unexplored:tropical_river"
NEUTRAL="regions_unexplored:tropical_river"
WET="regions_unexplored:tropical_river"
}
icyBiomes {
ARID="minecraft:frozen_river"
DRY="minecraft:frozen_river"
HUMID="regions_unexplored:cold_river"
NEUTRAL="minecraft:frozen_river"
WET="minecraft:frozen_river"
}
neutralBiomes {
ARID="minecraft:river"
DRY="minecraft:river"
HUMID="regions_unexplored:blackwood_taiga"
NEUTRAL="minecraft:river"
WET="minecraft:river"
}
warmBiomes {
ARID="minecraft:river"
DRY="minecraft:river"
HUMID="minecraft:river"
NEUTRAL="minecraft:river"
WET="minecraft:river"
}
}
riverBiomesVariants {
coolBiomes {
ARID="regions_unexplored:cold_river"
DRY="regions_unexplored:cold_river"
HUMID="regions_unexplored:muddy_river"
NEUTRAL="regions_unexplored:muddy_river"
WET="regions_unexplored:muddy_river"
}
hotBiomes {
ARID="minecraft:river"
DRY="minecraft:river"
HUMID="regions_unexplored:tropical_river"
NEUTRAL="regions_unexplored:tropical_river"
WET="regions_unexplored:tropical_river"
}
icyBiomes {
ARID="minecraft:frozen_river"
DRY="minecraft:frozen_river"
HUMID="regions_unexplored:cold_river"
NEUTRAL="minecraft:frozen_river"
WET="minecraft:frozen_river"
}
neutralBiomes {
ARID="minecraft:river"
DRY="minecraft:river"
HUMID="regions_unexplored:blackwood_taiga"
NEUTRAL="minecraft:river"
WET="minecraft:river"
}
warmBiomes {
ARID="minecraft:river"
DRY="minecraft:river"
HUMID="minecraft:river"
NEUTRAL="minecraft:river"
WET="minecraft:river"
}
}
shatteredBiomes {
coolBiomes {
ARID="regions_unexplored:towering_cliffs"
DRY="regions_unexplored:towering_cliffs"
HUMID="regions_unexplored:towering_cliffs"
NEUTRAL="regions_unexplored:towering_cliffs"
WET="regions_unexplored:towering_cliffs"
}
hotBiomes {
ARID="regions_unexplored:steppe"
DRY="regions_unexplored:steppe"
HUMID="regions_unexplored:eucalyptus_forest"
NEUTRAL="regions_unexplored:saguaro_desert"
WET="regions_unexplored:eucalyptus_forest"
}
icyBiomes {
ARID="regions_unexplored:icy_heights"
DRY="regions_unexplored:icy_heights"
HUMID="regions_unexplored:icy_heights"
NEUTRAL="regions_unexplored:icy_heights"
WET="regions_unexplored:icy_heights"
}
neutralBiomes {
ARID="regions_unexplored:towering_cliffs"
DRY="regions_unexplored:towering_cliffs"
HUMID="regions_unexplored:towering_cliffs"
NEUTRAL="regions_unexplored:towering_cliffs"
WET="regions_unexplored:towering_cliffs"
}
warmBiomes {
ARID="regions_unexplored:barley_fields"
DRY="regions_unexplored:deciduous_forest"
HUMID="regions_unexplored:sparse_redwoods"
NEUTRAL="regions_unexplored:deciduous_forest"
WET="regions_unexplored:sparse_redwoods"
}
}
shoreBiomes {
beachBiomes {
COLD="regions_unexplored:gravel_beach"
HOT="minecraft:beach"
ICY="minecraft:snowy_beach"
NEUTRAL="regions_unexplored:grassy_beach"
WARM="regions_unexplored:grassy_beach"
}
stoneBeachBiomes {
COLD="minecraft:stony_shore"
HOT="regions_unexplored:chalk_cliffs"
}
}
slopeBiomes {
slopeBiomesGroup {
COLD="minecraft:grove"
HOT="regions_unexplored:eucalyptus_forest"
ICY="minecraft:snowy_slopes"
NEUTRAL="regions_unexplored:pine_slopes"
WARM="regions_unexplored:deciduous_forest"
}
slopeBiomesVariants {
COLD="regions_unexplored:pine_slopes"
HOT="regions_unexplored:eucalyptus_forest"
ICY="regions_unexplored:cold_deciduous_forest"
NEUTRAL="regions_unexplored:pine_slopes"
WARM="regions_unexplored:deciduous_forest"
}
}
swampBiomes {
coolBiomes {
ARID="regions_unexplored:fen"
DRY="regions_unexplored:fen"
HUMID="regions_unexplored:fen"
NEUTRAL="regions_unexplored:fen"
WET="regions_unexplored:fen"
}
hotBiomes {
ARID="regions_unexplored:fungal_fen"
DRY="regions_unexplored:fungal_fen"
HUMID="regions_unexplored:fungal_fen"
NEUTRAL="regions_unexplored:fungal_fen"
WET="regions_unexplored:fungal_fen"
}
icyBiomes {
ARID="regions_unexplored:spires"
DRY="regions_unexplored:spires"
HUMID="regions_unexplored:spires"
NEUTRAL="regions_unexplored:spires"
WET="regions_unexplored:spires"
}
neutralBiomes {
ARID="regions_unexplored:old_growth_bayou"
DRY="regions_unexplored:bayou"
HUMID="regions_unexplored:old_growth_bayou"
NEUTRAL="regions_unexplored:bayou"
WET="regions_unexplored:bayou"
}
warmBiomes {
ARID="regions_unexplored:marsh"
DRY="regions_unexplored:marsh"
HUMID="regions_unexplored:marsh"
NEUTRAL="regions_unexplored:marsh"
WET="regions_unexplored:marsh"
}
}
undergroundBiomes {
"CAVE_1"="minecraft:lush_caves"
"CAVE_2"="minecraft:dripstone_caves"
"CAVE_3"="minecraft:deep_dark"
"CAVE_4"="regions_unexplored:bioshroom_caves"
"CAVE_5"="regions_unexplored:ancient_delta"
"CAVE_6"="regions_unexplored:prismachasm"
"CAVE_7"="regions_unexplored:redstone_caves"
"CAVE_8"="regions_unexplored:scorching_caves"
}
}
secondaryRegions {
islandBiomes {
COLD="regions_unexplored:alpha_grove"
HOT="regions_unexplored:tropics"
ICY="regions_unexplored:alpha_grove"
NEUTRAL="regions_unexplored:ashen_woodland"
WARM="regions_unexplored:tropics"
}
middleBiomeVariants {
coolBiomes {
ARID="regions_unexplored:poppy_fields"
DRY="regions_unexplored:silver_birch_forest"
HUMID="regions_unexplored:golden_boreal_taiga"
NEUTRAL="regions_unexplored:maple_forest"
WET="regions_unexplored:boreal_taiga"
}
hotBiomes {
ARID="regions_unexplored:dry_bushland"
DRY="regions_unexplored:dry_bushland"
HUMID="regions_unexplored:sparse_rainforest"
NEUTRAL="regions_unexplored:joshua_desert"
WET="regions_unexplored:rainforest"
}
icyBiomes {
ARID="regions_unexplored:frozen_pine_taiga"
DRY="regions_unexplored:frozen_tundra"
HUMID="regions_unexplored:spires"
NEUTRAL="regions_unexplored:frozen_tundra"
WET="regions_unexplored:cold_boreal_taiga"
}
neutralBiomes {
ARID="regions_unexplored:flower_fields"
DRY="regions_unexplored:rocky_meadow"
HUMID="regions_unexplored:blackwood_taiga"
NEUTRAL="regions_unexplored:magnolia_woodland"
WET="regions_unexplored:clover_plains"
}
warmBiomes {
ARID="regions_unexplored:mauve_hills"
DRY="regions_unexplored:rocky_meadow"
HUMID="regions_unexplored:sparse_redwoods"
NEUTRAL="regions_unexplored:bamboo_forest"
WET="regions_unexplored:redwoods"
}
}
middleBiomes {
coolBiomes {
ARID="regions_unexplored:poppy_fields"
DRY="regions_unexplored:silver_birch_forest"
HUMID="regions_unexplored:boreal_taiga"
NEUTRAL="regions_unexplored:maple_forest"
WET="regions_unexplored:boreal_taiga"
}
hotBiomes {
ARID="regions_unexplored:dry_bushland"
DRY="regions_unexplored:dry_bushland"
HUMID="regions_unexplored:rainforest"
NEUTRAL="regions_unexplored:joshua_desert"
WET="regions_unexplored:rainforest"
}
icyBiomes {
ARID="regions_unexplored:frozen_tundra"
DRY="regions_unexplored:frozen_tundra"
HUMID="regions_unexplored:cold_boreal_taiga"
NEUTRAL="regions_unexplored:frozen_pine_taiga"
WET="regions_unexplored:cold_boreal_taiga"
}
neutralBiomes {
ARID="regions_unexplored:flower_fields"
DRY="regions_unexplored:rocky_meadow"
HUMID="regions_unexplored:blackwood_taiga"
NEUTRAL="regions_unexplored:willow_forest"
WET="regions_unexplored:clover_plains"
}
warmBiomes {
ARID="regions_unexplored:mauve_hills"
DRY="regions_unexplored:rocky_meadow"
HUMID="regions_unexplored:redwoods"
NEUTRAL="regions_unexplored:bamboo_forest"
WET="regions_unexplored:redwoods"
}
}
oceanBiomes {
deepOceans {
COLD="minecraft:deep_cold_ocean"
HOT="minecraft:warm_ocean"
ICY="regions_unexplored:hyacinth_deeps"
NEUTRAL="minecraft:deep_ocean"
WARM="minecraft:deep_lukewarm_ocean"
}
oceans {
COLD="minecraft:cold_ocean"
HOT="regions_unexplored:rocky_reef"
ICY="minecraft:frozen_ocean"
NEUTRAL="minecraft:ocean"
WARM="minecraft:lukewarm_ocean"
}
}
otherBiomes {
"SHA_CLI"="regions_unexplored:towering_cliffs"
}
peakBiomes {
peakBiomesGroup {
COLD="minecraft:jagged_peaks"
HOT="regions_unexplored:arid_mountains"
ICY="minecraft:frozen_peaks"
NEUTRAL="regions_unexplored:mountains"
WARM="minecraft:stony_peaks"
}
peakBiomesVariants {
COLD="regions_unexplored:mountains"
HOT="regions_unexplored:arid_mountains"
ICY="minecraft:jagged_peaks"
NEUTRAL="regions_unexplored:mountains"
WARM="minecraft:stony_peaks"
}
}
plateauBiomeVariants {
coolBiomes {
ARID="regions_unexplored:poppy_fields"
DRY="regions_unexplored:silver_birch_forest"
HUMID="regions_unexplored:golden_boreal_taiga"
NEUTRAL="regions_unexplored:maple_forest"
WET="regions_unexplored:boreal_taiga"
}
hotBiomes {
ARID="regions_unexplored:steppe"
DRY="regions_unexplored:steppe"
HUMID="regions_unexplored:sparse_rainforest"
NEUTRAL="regions_unexplored:joshua_desert"
WET="regions_unexplored:rainforest"
}
icyBiomes {
ARID="regions_unexplored:icy_heights"
DRY="regions_unexplored:icy_heights"
HUMID="regions_unexplored:spires"
NEUTRAL="regions_unexplored:icy_heights"
WET="regions_unexplored:icy_heights"
}
neutralBiomes {
ARID="regions_unexplored:highland_fields"
DRY="regions_unexplored:highland_fields"
HUMID="regions_unexplored:blackwood_taiga"
NEUTRAL="regions_unexplored:magnolia_woodland"
WET="regions_unexplored:clover_plains"
}
warmBiomes {
ARID="regions_unexplored:mauve_hills"
DRY="regions_unexplored:magnolia_woodland"
HUMID="regions_unexplored:sparse_redwoods"
NEUTRAL="regions_unexplored:magnolia_woodland"
WET="regions_unexplored:magnolia_woodland"
}
}
plateauBiomes {
coolBiomes {
ARID="regions_unexplored:poppy_fields"
DRY="regions_unexplored:silver_birch_forest"
HUMID="regions_unexplored:boreal_taiga"
NEUTRAL="regions_unexplored:maple_forest"
WET="regions_unexplored:boreal_taiga"
}
hotBiomes {
ARID="regions_unexplored:steppe"
DRY="regions_unexplored:steppe"
HUMID="regions_unexplored:rainforest"
NEUTRAL="regions_unexplored:joshua_desert"
WET="regions_unexplored:rainforest"
}
icyBiomes {
ARID="regions_unexplored:icy_heights"
DRY="regions_unexplored:icy_heights"
HUMID="regions_unexplored:cold_boreal_taiga"
NEUTRAL="regions_unexplored:icy_heights"
WET="regions_unexplored:icy_heights"
}
neutralBiomes {
ARID="regions_unexplored:highland_fields"
DRY="regions_unexplored:highland_fields"
HUMID="regions_unexplored:blackwood_taiga"
NEUTRAL="regions_unexplored:highland_fields"
WET="regions_unexplored:highland_fields"
}
warmBiomes {
ARID="regions_unexplored:mauve_hills"
DRY="regions_unexplored:magnolia_woodland"
HUMID="regions_unexplored:redwoods"
NEUTRAL="regions_unexplored:magnolia_woodland"
WET="regions_unexplored:magnolia_woodland"
}
}
riverBiomes {
coolBiomes {
ARID="regions_unexplored:cold_river"
DRY="regions_unexplored:cold_river"
HUMID="regions_unexplored:muddy_river"
NEUTRAL="regions_unexplored:cold_river"
WET="regions_unexplored:muddy_river"
}
hotBiomes {
ARID="minecraft:river"
DRY="minecraft:river"
HUMID="regions_unexplored:tropical_river"
NEUTRAL="regions_unexplored:tropical_river"
WET="regions_unexplored:tropical_river"
}
icyBiomes {
ARID="minecraft:frozen_river"
DRY="minecraft:frozen_river"
HUMID="minecraft:frozen_river"
NEUTRAL="minecraft:frozen_river"
WET="minecraft:frozen_river"
}
neutralBiomes {
ARID="minecraft:river"
DRY="minecraft:river"
HUMID="minecraft:river"
NEUTRAL="minecraft:river"
WET="minecraft:river"
}
warmBiomes {
ARID="minecraft:river"
DRY="minecraft:river"
HUMID="minecraft:river"
NEUTRAL="minecraft:river"
WET="minecraft:river"
}
}
riverBiomesVariants {
coolBiomes {
ARID="regions_unexplored:cold_river"
DRY="regions_unexplored:cold_river"
HUMID="regions_unexplored:muddy_river"
NEUTRAL="regions_unexplored:cold_river"
WET="regions_unexplored:muddy_river"
}
hotBiomes {
ARID="minecraft:river"
DRY="minecraft:river"
HUMID="regions_unexplored:tropical_river"
NEUTRAL="regions_unexplored:tropical_river"
WET="regions_unexplored:tropical_river"
}
icyBiomes {
ARID="minecraft:frozen_river"
DRY="minecraft:frozen_river"
HUMID="minecraft:frozen_river"
NEUTRAL="minecraft:frozen_river"
WET="minecraft:frozen_river"
}
neutralBiomes {
ARID="minecraft:river"
DRY="minecraft:river"
HUMID="minecraft:river"
NEUTRAL="minecraft:river"
WET="minecraft:river"
}
warmBiomes {
ARID="minecraft:river"
DRY="minecraft:river"
HUMID="minecraft:river"
NEUTRAL="minecraft:river"
WET="minecraft:river"
}
}
shatteredBiomes {
coolBiomes {
ARID="regions_unexplored:towering_cliffs"
DRY="regions_unexplored:towering_cliffs"
HUMID="regions_unexplored:towering_cliffs"
NEUTRAL="regions_unexplored:towering_cliffs"
WET="regions_unexplored:towering_cliffs"
}
hotBiomes {
ARID="regions_unexplored:steppe"
DRY="regions_unexplored:steppe"
HUMID="regions_unexplored:sparse_rainforest"
NEUTRAL="regions_unexplored:joshua_desert"
WET="regions_unexplored:sparse_rainforest"
}
icyBiomes {
ARID="regions_unexplored:icy_heights"
DRY="regions_unexplored:icy_heights"
HUMID="regions_unexplored:icy_heights"
NEUTRAL="regions_unexplored:icy_heights"
WET="regions_unexplored:icy_heights"
}
neutralBiomes {
ARID="regions_unexplored:towering_cliffs"
DRY="regions_unexplored:towering_cliffs"
HUMID="regions_unexplored:towering_cliffs"
NEUTRAL="regions_unexplored:towering_cliffs"
WET="regions_unexplored:towering_cliffs"
}
warmBiomes {
ARID="regions_unexplored:magnolia_woodland"
DRY="regions_unexplored:magnolia_woodland"
HUMID="regions_unexplored:sparse_redwoods"
NEUTRAL="regions_unexplored:magnolia_woodland"
WET="regions_unexplored:magnolia_woodland"
}
}
shoreBiomes {
beachBiomes {
COLD="regions_unexplored:gravel_beach"
HOT="minecraft:beach"
ICY="minecraft:snowy_beach"
NEUTRAL="regions_unexplored:grassy_beach"
WARM="regions_unexplored:grassy_beach"
}
stoneBeachBiomes {
COLD="minecraft:stony_shore"
HOT="regions_unexplored:chalk_cliffs"
}
}
slopeBiomes {
slopeBiomesGroup {
COLD="minecraft:grove"
HOT="regions_unexplored:rainforest"
ICY="minecraft:snowy_slopes"
NEUTRAL="regions_unexplored:pine_slopes"
WARM="regions_unexplored:magnolia_woodland"
}
slopeBiomesVariants {
COLD="regions_unexplored:pine_slopes"
HOT="regions_unexplored:rainforest"
ICY="regions_unexplored:cold_deciduous_forest"
NEUTRAL="regions_unexplored:pine_slopes"
WARM="regions_unexplored:magnolia_woodland"
}
}
swampBiomes {
coolBiomes {
ARID="regions_unexplored:fen"
DRY="regions_unexplored:fen"
HUMID="regions_unexplored:fen"
NEUTRAL="regions_unexplored:fen"
WET="regions_unexplored:fen"
}
hotBiomes {
ARID="regions_unexplored:fungal_fen"
DRY="regions_unexplored:fungal_fen"
HUMID="regions_unexplored:fungal_fen"
NEUTRAL="regions_unexplored:fungal_fen"
WET="regions_unexplored:fungal_fen"
}
icyBiomes {
ARID="regions_unexplored:spires"
DRY="regions_unexplored:spires"
HUMID="regions_unexplored:spires"
NEUTRAL="regions_unexplored:spires"
WET="regions_unexplored:spires"
}
neutralBiomes {
ARID="regions_unexplored:old_growth_bayou"
DRY="regions_unexplored:bayou"
HUMID="regions_unexplored:old_growth_bayou"
NEUTRAL="regions_unexplored:bayou"
WET="regions_unexplored:bayou"
}
warmBiomes {
ARID="regions_unexplored:marsh"
DRY="regions_unexplored:marsh"
HUMID="regions_unexplored:marsh"
NEUTRAL="regions_unexplored:marsh"
WET="regions_unexplored:marsh"
}
}
undergroundBiomes {
"CAVE_1"="minecraft:lush_caves"
"CAVE_2"="minecraft:dripstone_caves"
"CAVE_3"="minecraft:deep_dark"
"CAVE_4"="regions_unexplored:bioshroom_caves"
"CAVE_5"="regions_unexplored:ancient_delta"
"CAVE_6"="regions_unexplored:prismachasm"
"CAVE_7"="regions_unexplored:redstone_caves"
"CAVE_8"="regions_unexplored:scorching_caves"
}
}
}
worldGenOptions {
blockColorOptions {
# Sets Eucalyptus colour brightness.
"EUCALYPTUS_BRIGHTNESS"=0.8
# Sets Eucalyptus colour saturation.
"EUCALYPTUS_SATURATION"=0.5
# Sets Eucalyptus colour transition size. Bigger number = bigger distance between colours.
"EUCALYPTUS_TRANSITION_SIZE"=25.0
}
surfaceRules {
"TOGGLE_CUSTOM_DIRTS"=true
}
}

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@ -0,0 +1,57 @@
{
// General configs
"general": {
// The cooldown in seconds of the Ring of Undying
"ringUndyingCooldown": 600,
// The amount of hearts that Ring of Max Health gives you.
"ringHealthHearts": 10
},
// Enable/Disable Rings
"enableRings": {
"ringFireResistance": false,
"ringInvisibility": true,
"ringRegeneration": true,
"ringSlowFalling": true,
"ringStrength": true,
"ringWaterBreathing": true,
"ringSpeed": true,
"ringNightVision": true,
"ringJumpBoost": true,
"ringMining": false,
"ringLuck": false,
"ringDolphin": false,
"ringMagnetism": true,
"ringFlight": true,
"ringPoisonResistance": true,
"ringHungerless": true,
"ringGrowth": false,
"ringKnockbackResistance": false,
"ringHealth": false,
"ringSponge": false,
"ringLavaSponge": false,
"ringExperience": false,
"ringWaterWalking": true,
"ringWither": false,
"ringUndying": true,
"ringSlowResistance": false,
"ringSteadfastSteps": false
},
// Sets the amplifier of the effect given by the ring. Example: 0 = Fire Resistance I; 1 = Fire Resistance II
"amplifiers": {
"ringAmplifierFireResistance": 1,
"ringAmplifierInvisibility": 0,
"ringAmplifierRegeneration": 0,
"ringAmplifierSlowFalling": 0,
"ringAmplifierStrength": 0,
"ringAmplifierWaterBreathing": 1,
"ringAmplifierSpeed": 0,
"ringAmplifierNightVision": 0,
"ringAmplifierJumpBoost": 0,
"ringAmplifierMining": 1,
"ringAmplifierLuck": 1,
"ringAmplifierDolphin": 0
}
}

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@ -0,0 +1,390 @@
#Server Settings
[server]
#List of items that are not allowed to be put in backpacks - e.g. "minecraft:shulker_box"
disallowedItems = []
#Determines if container items (those that override canFitInsideContainerItems to false) are able to fit in backpacks
containerItemsDisallowed = false
#List of blocks that inventory interaction upgrades can't interact with - e.g. "minecraft:shulker_box"
noInteractionBlocks = []
#List of blocks that are not allowed to connect to backpacks - e.g. "refinedstorage:external_storage"
noConnectionBlocks = []
#Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether
itemFluidHandlerEnabled = true
#Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack.
allowOpeningOtherPlayerBackpacks = true
#Allows disabling item display settings. Primarily in cases where custom backpack model doesn't support showing the item. (Requires game restart to take effect)
itemDisplayDisabled = false
#Allows disabling logic that dedupes backpacks with the same UUID in players' inventory. This is here to allow turning off the logic just in case it would be causing performance issues.
tickDedupeLogicDisabled = false
#Determines if backpacks can be placed in container items (those that check for return value of canFitInsideContainerItems)
canBePlacedInContainerItems = false
#Leather Backpack Settings
[server.leatherBackpack]
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 27
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 1
#Iron Backpack Settings
[server.ironBackpack]
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 54
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 2
#Gold Backpack Settings
[server.goldBackpack]
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 81
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 3
#Diamond Backpack Settings
[server.diamondBackpack]
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 108
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 5
#Netherite Backpack Settings
[server.netheriteBackpack]
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 120
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 7
#Compacting Upgrade Settings
[server.compactingUpgrade]
#Number of Compacting Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Compacting Upgrade Settings
[server.advancedCompactingUpgrade]
#Number of Advanced Compacting Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Deposit Upgrade Settings
[server.depositUpgrade]
#Number of Deposit Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Deposit Upgrade Settings
[server.advancedDepositUpgrade]
#Number of Advanced Deposit Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Feeding Upgrade Settings
[server.feedingUpgrade]
#Number of Feeding Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Feeding Upgrade Settings
[server.advancedFeedingUpgrade]
#Number of Advanced Feeding Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Filter Upgrade Settings
[server.filterUpgrade]
#Number of Filter Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Filter Upgrade Settings
[server.advancedFilterUpgrade]
#Number of Advanced Filter Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Magnet Upgrade Settings
[server.magnetUpgrade]
#Number of Magnet Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Range around storage in blocks at which magnet will pickup items
#Range: 1 ~ 20
magnetRange = 3
#Advanced Magnet Upgrade Settings
[server.advancedMagnetUpgrade]
#Number of Advanced Magnet Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Range around storage in blocks at which magnet will pickup items
#Range: 1 ~ 20
magnetRange = 5
#Pickup Upgrade Settings
[server.pickupUpgrade]
#Number of Pickup Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Pickup Upgrade Settings
[server.advancedPickupUpgrade]
#Number of Advanced Pickup Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Refill Upgrade Settings
[server.refillUpgrade]
#Number of Refill Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 6
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Refill Upgrade Settings
[server.advancedRefillUpgrade]
#Number of Advanced Refill Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 12
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Restock Upgrade Settings
[server.restockUpgrade]
#Number of Restock Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Restock Upgrade Settings
[server.advancedRestockUpgrade]
#Number of Advanced Restock Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Void Upgrade Settings
[server.voidUpgrade]
#Number of Void Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Determines whether void upgrade allows voiding anything or it only has overflow option
voidAnythingEnabled = true
#Advanced Void Upgrade Settings
[server.advancedVoidUpgrade]
#Number of Advanced Void Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Determines whether void upgrade allows voiding anything or it only has overflow option
voidAnythingEnabled = true
#Stack Upgrade Settings
[server.stackUpgrade]
#List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here.
nonStackableItems = ["minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
#Smelting Upgrade Settings
[server.smeltingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Smoking Upgrade Settings
[server.smokingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Blasting Upgrade Settings
[server.blastingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Auto-Smelting Upgrade Settings
[server.autoSmeltingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Number of input filter slots
#Range: 1 ~ 20
inputFilterSlots = 8
#Number of input filter slots displayed in a row
#Range: 1 ~ 6
inputFilterSlotsInRow = 4
#Number of fuel filter slots
#Range: 1 ~ 20
fuelFilterSlots = 4
#Number of fuel filter slots displayed in a row
#Range: 1 ~ 6
fuelFilterSlotsInRow = 4
#Auto-Smoking Upgrade Settings
[server.autoSmokingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Number of input filter slots
#Range: 1 ~ 20
inputFilterSlots = 8
#Number of input filter slots displayed in a row
#Range: 1 ~ 6
inputFilterSlotsInRow = 4
#Number of fuel filter slots
#Range: 1 ~ 20
fuelFilterSlots = 4
#Number of fuel filter slots displayed in a row
#Range: 1 ~ 6
fuelFilterSlotsInRow = 4
#Auto-Blasting Upgrade Settings
[server.autoBlastingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Number of input filter slots
#Range: 1 ~ 20
inputFilterSlots = 8
#Number of input filter slots displayed in a row
#Range: 1 ~ 6
inputFilterSlotsInRow = 4
#Number of fuel filter slots
#Range: 1 ~ 20
fuelFilterSlots = 4
#Number of fuel filter slots displayed in a row
#Range: 1 ~ 6
fuelFilterSlotsInRow = 4
#Inception Upgrade Settings
[server.inceptionUpgrade]
#Allows / Disallows backpack upgrades to work with inventories of Backpacks in the Backpack with Inception Upgrade
upgradesUseInventoriesOfBackpacksInBackpack = true
#Allows / Disallows upgrades to be functional even when they are in Backpacks in the inventory of Backpack with Inception Upgrade
upgradesInContainedBackpacksAreFunctional = true
#Tool Swapper Upgrade Settings
[server.toolSwapperUpgrade]
#Number of Tool Swapper Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 8
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Tank Upgrade Settings
[server.tankUpgrade]
#Capacity in mB the tank upgrade will have per row of storage slots
#Range: 500 ~ 20000
capacityPerSlotRow = 4000
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max energy of the battery and max in/out. Value lower than 1 makes stack multiplier affect the max energy less, higher makes it affect the max energy more. 0 turns off stack multiplier affecting battery upgrade
#Range: 0.0 ~ 5.0
stackMultiplierRatio = 1.0
#Cooldown between fill/drain actions done on fluid containers in tank slots. Only fills/drains one bucket worth to/from container after this cooldown and then waits again.
#Range: 1 ~ 100
autoFillDrainContainerCooldown = 20
#How much FE can be transfered in / out per operation. This is a base transfer rate and same as max capacity gets multiplied by number of rows in storage and stack multiplier.
#Range: 1 ~ 1000
maxInputOutput = 20
#Energy in FE the battery upgrade will have per row of storage slots
#Range: 500 ~ 50000
energyPerSlotRow = 10000
#Pump Upgrade Settings
[server.pumpUpgrade]
#Number of fluid filter slots
#Range: 1 ~ 20
filterSlots = 4
#How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier.
#Range: 1 ~ 1000
maxInputOutput = 20
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output
#Range: 0.0 ~ 5.0
stackMultiplierRatio = 1.0
#Xp Pump Upgrade Settings
[server.xpPumpUpgrade]
#Whether xp pump can mend items with mending. Set false here to turn off the feature altogether.
mendingOn = true
#How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired).
#Range: 1 ~ 20
maxXpPointsPerMending = 5
#Settings for Spawning Entities with Backpack
[server.entityBackpackAdditions]
#Chance of an entity spawning with Backpack
#Range: 0.0 ~ 1.0
chance = 0.01
#Turns on/off addition of loot into backpacks
addLoot = true
#Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added.
buffWithPotionEffects = true
#Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears.
buffHealth = true
#Turns on/off equiping the entity that wears backpack with armor. What armor material and how enchanted is scaled based on backpack tier the mob wears.
equipWithArmor = true
#Map of entities that can spawn with backpack and related loot tables (if adding a loot is enabled) in format of "EntityRegistryName|LootTableName"
entityLootTableList = ["minecraft:creeper|minecraft:chests/desert_pyramid", "minecraft:drowned|minecraft:chests/shipwreck_treasure", "minecraft:enderman|minecraft:chests/end_city_treasure", "minecraft:evoker|minecraft:chests/woodland_mansion", "minecraft:husk|minecraft:chests/desert_pyramid", "minecraft:piglin|minecraft:chests/bastion_bridge", "minecraft:piglin_brute|minecraft:chests/bastion_treasure", "minecraft:pillager|minecraft:chests/pillager_outpost", "minecraft:skeleton|minecraft:chests/simple_dungeon", "minecraft:stray|minecraft:chests/igloo_chest", "minecraft:vex|minecraft:chests/woodland_mansion", "minecraft:vindicator|minecraft:chests/woodland_mansion", "minecraft:witch|minecraft:chests/buried_treasure", "minecraft:wither_skeleton|minecraft:chests/nether_bridge", "minecraft:zombie|minecraft:chests/simple_dungeon", "minecraft:zombie_villager|minecraft:chests/village/village_armorer", "minecraft:zombified_piglin|minecraft:chests/bastion_other"]
#List of music discs that are not supposed to be played by entities
discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"]
#Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc.
playJukebox = true
#Determines whether backpack drops to fake players if killed by them in addition to real ones that it always drops to
dropToFakePlayers = false
#Chance of mob dropping backpack when killed by player
#Range: 0.0 ~ 1.0
backpackDropChance = 0.5
#Chance increase per looting level of mob dropping backpack
#Range: 0.0 ~ 0.3
lootingChanceIncreasePerLevel = 0.15
[server.nerfs]
#Determines if too many backpacks in player's inventory cause slowness to the player
tooManyBackpacksSlowness = false
#Maximum number of backpacks in player's inventory that will not cause slowness
#Range: 1 ~ 27
maxNumberOfBackpacks = 3
#Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled)
#Range: 0.1 ~ 5.0
slownessLevelsPerAdditionalBackpack = 1.0
#Determines if active upgrades will only work in the backpack that's worn by the player. Active upgrades are for example magnet, pickup, cooking, feeding upgrades.
onlyWornBackpackTriggersUpgrades = false

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#Everything to do with gameplay
[gameplay]
#Set this to false to disable new players spawning with the Tinkers' Book.
shouldSpawnWithTinkersBook = true
#If non-empty, only this material will be shown on tools in creative and JEI (or the first valid material if this is invalid for the tool).
#If empty, all materials will show
showOnlyToolMaterial = ""
#If non-empty, only material will be shown on parts in creative and JEI (or the first valid material if this is invalid for the part).
#If empty, all materials will show
showOnlyPartMaterial = ""
#If true, tables such as the part builder and tinker station will show all variants. If false shows only a variant with a default texture.
showAllTableVariants = true
#If true, anvils will show all metal variants. If false, shows only a variant with the default texture
showAllAnvilVariants = true
#If true, smeltery and foundry controllers, drains, ducts, and chutes will show all variants
showAllSmelteryVariants = true
#Tweaks to vanilla damage sources to better work with armor
[gameplay.damageTweaks]
#Amount of durability restored by a repair kit in terms of ingots. Does not affect the cost to create the kit, that is controlled by JSON.
#Range: 0.0 ~ 32767.0
repairKitAmount = 2.0
#Options related to recipes, limited options as a datapack allows most recipes to be modified
[recipes]
#Add a recipe that allows you to craft a piece of flint using 3 gravel
addGravelToFlintRecipe = false
#Makes the recipe to alloy netherite in the smeltery only cost 2 gold per netherite ingot. If false uses the vanilla rate of 4 gold per ingot. Disable if there are crafting duplications.
cheaperNetheriteAlloy = false
#Makes wither skeletons drop necrotic bones
witherBoneDrop = true
#Allows converting wither bones to regular bones
witherBoneConversion = false
#Slimeballs not being usable in vanilla recipes that require slimeballs. Config option exists to disable easily in case this fix is redundant to another mod
slimeRecipeFix = true
#Fixes clear glass not being usable in vanilla recipes that require glass. Config option exists to disable easily in case this fix is redundant to another mod
glassRecipeFix = true
[recipes.ore_rates]
#Ore rates when melting in the melter
[recipes.ore_rates.melter]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 12
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 8
#Ore rates when melting in the smeltery
[recipes.ore_rates.smeltery]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 12
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 8
#Ore rates when melting in the foundry
[recipes.ore_rates.foundry]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 9
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 4
#Byprouct rates when melting in the foundry
[recipes.ore_rates.foundry_byproduct]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 3
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 4
#Entity head drops when killed by a charged creeper
[recipes.heads]
blaze = true
enderman = true
stray = true
husk = true
drowned = true
spider = true
cave_spider = true
piglin_brute = true
zombified_piglin = true
#Options related to loot table injections. Note some of the changes are done via global loot managers, these only control injecting loot into loot pools
#If your modpack makes extensive loot table changes, many of these may be automatically disabled. You can also manually set up tables for more control.
[loot]
#Adds slimy saplings and seeds into various loot chests. Helps for worlds without slime islands
slimy_loot = true
#Weight of blazing blood in the piglin bartering tables. Set to 0 to disable
#Range: 0 ~ 100
barter_blazing_blood = 10
#Weight of tinker tools in the vanilla spawn bonus chest, randomly replacing the vanilla axe or shovel. Tool will have a random tier 1 head and binding, plus a wooden handle. Set to 0 to disable.
#For comparison, vanilla wooden axes and pickaxes have a weight of 3, and stone axes/pickaxes have a weight of 1
#Range: 0 ~ 25
tinker_tool_bonus_chest = 2
#If true, ender dragons will drop scales when damaged by explosions
drop_dragon_Scales = true
#Everything to do with world generation
[worldgen]
#Generate Cobalt
generateCobalt = false
#Approx Ores per Chunk
veinCountCobalt = 8
#Options related to slime geodes
[worldgen.geodes]
#If true, recipes using slime crystals will ignore the other geode configs, useful if you add other ways to get the slime crystals. When false (default), recipes using slime crystals will be substituted for an alternative if the geode is disabled.
forceRecipes = false
#If true, earthslime geodes generate deep in the world as another way to get slime
earth = false
#If true, skyslime geodes generate above amethyst as another way to get skyslime
sky = false
#If true, ichor geodes generate high in the nether. Strongly encouraged to keep enabled even if you disable the other geodes, as ichor crystals have some unique recipes and the fallbacks kinda suck for gameplay.
ichor = true
#If true, enderslime geodes generate as additional islands in the end
ender = false
#Features to use in debugging gameplay and mechanics, generally should not be enabled in packs
[debug]
#If true, forces integration materials to be enabled, even if the relevant metal is missing. Useful for testing material balance.
#Does not provide recipes for any of them, they will only be available to cheat in creative.
forceIntegrationMaterials = false
#If STACKTRACE, logs the stacktrace whenever a tool stack is created from a non-modifiable item. If WARNING (default), logs a shorter but more efficient error. If IGNORE, disables logging (useful for modpacks/players *after* they reported the issue). The stacktrace helps debug which mod is causing it, but is rather expensive on the chance they are doing it a lot.
#Allowed Values: STACKTRACE, WARNING, IGNORED
logInvalidToolStack = "WARNING"

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@ -0,0 +1,12 @@
{
"onlyTrims": false,
"invRange": 16,
"wirelessRange": 32,
"invConnectorMaxCables": 2048,
"multiblockInv": [],
"advWirelessRange": 128,
"wirelessTermBeaconLvl": 1,
"wirelessTermBeaconLvlDim": 4,
"invLinkBeaconLvl": 1,
"invLinkBeaconLvlDim": 2
}

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cycle_trades_button_location=TOP_LEFT

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#Rotate crafting table contents so they always face the closest player.
rotate_ingredients = false
#Makes crafting table contents lay flat on the table instead of floating above.
flat_rendering = true
#Render the result of the crafting operation in addition to crafting table contents.
render_result = true

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#CONFIG ONLY OPTIONS
ignoreUpdate:1
settingsButton:false
allowWrongWorldTeleportation:false
differentiateByServerAddress:true
debugEntityIcons:false
debugEntityVariantIds:false
radarHideInvisibleEntities:true
allowInternetAccess:true
#INGAME SETTINGS (DO NOT EDIT!)
updateNotification:false
minimap:true
caveMaps:2
caveZoom:1
showWaypoints:true
showIngameWaypoints:true
displayRedstone:true
deathpoints:true
oldDeathpoints:true
distance:1
lockNorth:false
zoom:0
minimapSize:0
chunkGrid:-1
slimeChunks:false
mapSafeMode:false
minimapOpacity:100.0
waypointsIngameIconScale:0
waypointsIngameDistanceScale:0
waypointsIngameNameScale:0
waypointsIngameCloseScale:1.0
antiAliasing:true
blockColours:0
lighting:true
dotsStyle:0
dotNameScale:1.0
compassOverEverything:true
showFlowers:true
keepWaypointNames:true
waypointsDistanceExp:0
waypointsDistanceMin:0.0
defaultWaypointTPCommandFormat:/tp @s {x} {y} {z}
defaultWaypointTPCommandRotationFormat:/tp @s {x} {y} {z} {yaw} ~
arrowScale:1.5
arrowColour:0
smoothDots:true
worldMap:true
terrainDepth:true
terrainSlopes:2
mainEntityAs:0
blockTransparency:true
waypointOpacityIngame:80
waypointOpacityMap:90
hideWorldNames:1
openSlimeSettings:true
alwaysShowDistance:false
renderLayerIndex:1
crossDimensionalTp:true
biomeColorsVanillaMode:false
lookingAtAngle:10
lookingAtAngleVertical:180
centeredEnlarged:false
zoomOnEnlarged:0
minimapTextAlign:0
waypointsMutualEdit:true
compassLocation:1
compassDirectionScale:0
caveMapsDepth:30
hideWaypointCoordinates:false
renderAllSets:false
playerArrowOpacity:100
waypointsBottom:false
minimapShape:0
lightOverlayType:0
lightOverlayMaxLight:7
lightOverlayMinLight:0
lightOverlayColor:13
uiScale:0
bossHealthPushBox:1
potionEffectPushBox:1
minimapFrame:0
minimapFrameColor:9
compassColor:9
northCompassColor:-1
displayMultipleWaypointInfo:1
entityRadar:true
adjustHeightForCarpetLikeBlocks:true
autoConvertWaypointDistanceToKmThreshold:10000
waypointDistancePrecision:1
mainDotSize:2
partialYTeleportation:true
deleteReachedDeathpoints:true
hideMinimapUnderScreen:true
hideMinimapUnderF3:true
manualCaveModeStartAuto:true
manualCaveModeStart:-1
chunkGridLineWidth:1
temporaryWaypointsGlobal:true
keepUnlockedWhenEnlarged:false
enlargedMinimapAToggle:false
displayStainedGlass:true
waypointOnMapScale:0
switchToAutoOnDeath:true
infoDisplayBackgroundOpacity:40
caveModeToggleTimer:1000
legibleCaveMaps:false
biomeBlending:true
displayTrackedPlayers:true
dimensionScaledMaxWaypointDistance:true
displayClaims:true
displayCurrentClaim:true
claimsFillOpacity:46
claimsBorderOpacity:80
infoDisplayOrder:coords:overworld_coords:chunk_coords:angles:dimension:biome:weather:light_level:time:real_time:highlights:light_overlay_indicator:manual_cave_mode_indicator:custom_sub_world
infoDisplay:coords:true:15:-1
infoDisplay:overworld_coords:false:15:-1
infoDisplay:chunk_coords:false:15:-1
infoDisplay:angles:false:15:-1
infoDisplay:dimension:false:15:-1
infoDisplay:biome:false:15:-1
infoDisplay:weather:false:15:-1
infoDisplay:light_level:0:15:-1
infoDisplay:time:0:15:-1
infoDisplay:real_time:0:15:-1
infoDisplay:highlights:true:15:-1
infoDisplay:light_overlay_indicator:true:15:-1
infoDisplay:manual_cave_mode_indicator:true:15:-1
infoDisplay:custom_sub_world:true:15:-1
module;id=xaerominimap:minimap;active=true;x=0;y=0;centered=false;fromRight=false;fromBottom=false;flippedVer=false;flippedHor=false;

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@ -0,0 +1,55 @@
ignoreUpdate:1
updateNotification:false
allowInternetAccess:true
differentiateByServerAddress:true
caveMapsAllowed:true
debug:false
lighting:true
colours:0
loadChunks:true
updateChunks:true
terrainSlopes:2
terrainDepth:true
footsteps:true
flowers:true
coordinates:true
hoveredBiome:true
biomeColorsVanillaMode:false
waypoints:true
renderArrow:true
displayZoom:true
worldmapWaypointsScale:1.0
openMapAnimation:true
reloadVersion:0
reloadEverything:false
zoomButtons:true
waypointBackgrounds:true
detectAmbiguousY:true
showDisabledWaypoints:false
closeWaypointsWhenHopping:true
adjustHeightForCarpetLikeBlocks:true
onlyCurrentMapWaypoints:false
minZoomForLocalWaypoints:0.0
arrowColour:-2
minimapRadar:true
renderWaypoints:true
partialYTeleportation:true
displayStainedGlass:true
caveModeDepth:30
caveModeStart:2147483647
autoCaveMode:-1
legibleCaveMaps:false
displayCaveModeStart:true
caveModeToggleTimer:1000
defaultCaveModeType:1
biomeBlending:true
trackedPlayers:true
multipleImagesExport:false
nightExport:false
highlightsExport:false
exportScaleDownSquare:20
mapWritingDistance:-1
displayClaims:true
claimsFillOpacity:46
claimsBorderOpacity:80
globalVersion:1

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@ -0,0 +1,8 @@
name = "Curios Support Datapack for Create: Jetpack"
filename = "curios_support_datapack.zip"
side = "both"
[download]
url = "https://github.com/PssbleTrngle/CreateJetpack/raw/1.20.x/curios_support_datapack.zip"
hash-format = "sha1"
hash = "79ff7bc7e22d1049cca07583415b2445bff75157"

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@ -1,5 +1,9 @@
hash-format = "sha256"
[[files]]
file = "Untitled-1.md"
hash = "4a3797df27b8b133fbeae0011274a90d38b0fd5bb0685f481e011e7c3b871514"
[[files]]
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hash = "616e09c8ff849f4a9a07165a0a3513f468469237377546b64135591fca8a0592"
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file = "config/yosbr/config/citresewn.json"
hash = "dcb9f9dd8184ba8ee7c81e785f677434c7cda2acb925fd3d542e2a361ee78e32"
[[files]]
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[[files]]
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hash = "eef3cca5127037fc337391ef49889a03e7102d6c2d1af866dcf007353b52324b"
@ -40,6 +48,10 @@ hash = "30bf7c21557b8e83356ef043c044d76478b531013a290c97443740b2c7a1b73d"
file = "config/yosbr/config/entity_texture_features.json"
hash = "eefa86fa9a8df6eda5d39d3bbbf53138a44df71a01a24262c27584badea97d79"
[[files]]
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hash = "381cf52cae1c500692c0c8bb0b5146fd22bd90f28458bc94f204cbe50b061bf7"
[[files]]
file = "config/yosbr/config/fastquit.toml"
hash = "17225e085e6759210cec7e829e00c8c90f9c5d38714835cb5da9c98398842f7d"
@ -84,31 +96,166 @@ hash = "37aaf52aa7545527c7ade71ac77ad2fcf6019995bf58b6ea1fe0f52949919d18"
file = "config/yosbr/options.txt"
hash = "a4e21bdb6c14b12cd603354e683a00e261161a62ee20a3c5dd03b2be841a7754"
[[files]]
file = "datapacks/curios_support_datapack.pw.toml"
hash = "2f944d0ad2d3f10a547ac1720b5fbae5d1b2f291900a039c59d15aefbd9e84c1"
metafile = true
[[files]]
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[[files]]
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metafile = true
[[files]]
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[download]
url = "https://cdn.modrinth.com/data/gJ5afkVv/versions/m0GUubvz/bellsandwhistles-0.4.5%2B1.20.1-FABRIC.jar"
hash-format = "sha1"
hash = "70e97c2ff786b8df7f354a37442ae36f4df35dc3"
[update]
[update.modrinth]
mod-id = "gJ5afkVv"
version = "m0GUubvz"

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name = "Better Spawner Control"
filename = "betterspawnercontrol-1.20.1-4.4.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/hmAeYRJT/versions/Wf31wJNj/betterspawnercontrol-1.20.1-4.4.jar"
hash-format = "sha1"
hash = "d077bacdf074cf430896104cdecf7e48df0bd801"
[update]
[update.modrinth]
mod-id = "hmAeYRJT"
version = "Wf31wJNj"

13
mods/betterend.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "BetterEnd"
filename = "better-end-4.0.11.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/gc8OEnCC/versions/7QwyTILr/better-end-4.0.11.jar"
hash-format = "sha1"
hash = "1e54364d63245a51e66e414ca73efbac9e05f11d"
[update]
[update.modrinth]
mod-id = "gc8OEnCC"
version = "7QwyTILr"

13
mods/betterf3.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "BetterF3"
filename = "BetterF3-7.0.2-Fabric-1.20.1.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/8shC1gFX/versions/7WkFnw9F/BetterF3-7.0.2-Fabric-1.20.1.jar"
hash-format = "sha1"
hash = "ed0383ed8c68e1d1cbfc61267afee028d8a4d7fe"
[update]
[update.modrinth]
mod-id = "8shC1gFX"
version = "7WkFnw9F"

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@ -0,0 +1,13 @@
name = "Better Smithing Table"
filename = "BetterSmithingTable-1.1.0-Fabric-1.20.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/Vt8TI045/versions/QUipFQuL/BetterSmithingTable-1.1.0-Fabric-1.20.jar"
hash-format = "sha1"
hash = "36f88a96bd222d171be481f7f185e0f7274419cb"
[update]
[update.modrinth]
mod-id = "Vt8TI045"
version = "QUipFQuL"

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@ -0,0 +1,13 @@
name = "Create: Big Contraptions"
filename = "bigcontraptions-1.0.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/jv0UKGOX/versions/IineM2mL/bigcontraptions-1.0.jar"
hash-format = "sha1"
hash = "4901ada4141c0e2d760be40917ba90cf0b7d1c8c"
[update]
[update.modrinth]
mod-id = "jv0UKGOX"
version = "IineM2mL"

13
mods/blockmeter.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Block Meter"
filename = "blockmeter-1.11.0-1.20.1.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/oGU9LXKC/versions/Z3egxaRd/blockmeter-1.11.0-1.20.1.jar"
hash-format = "sha1"
hash = "567c819b507b3f702afe4a5c2893a16ab40d522b"
[update]
[update.modrinth]
mod-id = "oGU9LXKC"
version = "Z3egxaRd"

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@ -0,0 +1,13 @@
name = "Bodies! Bodies!"
filename = "BodiesBodies-1.0.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/t3rZrJqo/versions/5HUrkJxh/BodiesBodies-1.0.1.jar"
hash-format = "sha1"
hash = "d89364a2df167c58e3e9e303a9c001840fd5734c"
[update]
[update.modrinth]
mod-id = "t3rZrJqo"
version = "5HUrkJxh"

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name = "Bookshelf"
filename = "Bookshelf-Fabric-1.20.1-20.2.12.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/uy4Cnpcm/versions/thOmpSiJ/Bookshelf-Fabric-1.20.1-20.2.12.jar"
hash-format = "sha1"
hash = "b1cb151b18fc6dfb6b3878e08df216d57627849e"
[update]
[update.modrinth]
mod-id = "uy4Cnpcm"
version = "thOmpSiJ"

13
mods/botarium.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Botarium"
filename = "botarium-fabric-1.20.1-2.3.3.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/2u6LRnMa/versions/5a8eybLl/botarium-fabric-1.20.1-2.3.3.jar"
hash-format = "sha1"
hash = "ffd8b8ec111c5942b30aded4e3ba4f2429023f0e"
[update]
[update.modrinth]
mod-id = "2u6LRnMa"
version = "5a8eybLl"

13
mods/breakfree.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Break Free"
filename = "breakfree-1.2.0.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/Xlr5lMDF/versions/n2FrxATJ/breakfree-1.2.0.jar"
hash-format = "sha1"
hash = "1fafa493e91cc7d006f2e6c71049edcf5adb058c"
[update]
[update.modrinth]
mod-id = "Xlr5lMDF"
version = "n2FrxATJ"

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name = "Building Wands"
filename = "BuildingWands-mc1.20.1-2.6.9-release.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/XkisZUfp/versions/mLBi7a8x/BuildingWands-mc1.20.1-2.6.9-release.jar"
hash-format = "sha1"
hash = "31e4375395f23b6b3e535d0442f3082cfd94c9fc"
[update]
[update.modrinth]
mod-id = "XkisZUfp"
version = "mLBi7a8x"

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name = "Camps. Castles. Carriages."
filename = "camps_castles_carriages-2.3.3.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/h9XxzZxe/versions/jVMIyq3x/camps_castles_carriages-2.3.3.jar"
hash-format = "sha1"
hash = "131a0ac4e92a0a829d936d0557681fb5b837a53e"
[update]
[update.modrinth]
mod-id = "h9XxzZxe"
version = "jVMIyq3x"

13
mods/cc-tweaked.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "CC: Tweaked"
filename = "cc-tweaked-1.20.1-fabric-1.111.0.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/gu7yAYhd/versions/MlxrTZqO/cc-tweaked-1.20.1-fabric-1.111.0.jar"
hash-format = "sha1"
hash = "74af3d15232d46a66cdbeef7bdaed4b544a30b5d"
[update]
[update.modrinth]
mod-id = "gu7yAYhd"
version = "MlxrTZqO"

13
mods/cccbridge.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "CC:C Bridge"
filename = "cccbridge-mc1.20.1-fabric-v1.6.2b.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/fXt291FO/versions/57pJUQQM/cccbridge-mc1.20.1-fabric-v1.6.2b.jar"
hash-format = "sha1"
hash = "7de4610e10b8bde87badb77a94ee2e57abbc0fa9"
[update]
[update.modrinth]
mod-id = "fXt291FO"
version = "57pJUQQM"

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@ -0,0 +1,13 @@
name = "Chef's Delight"
filename = "chefs-delight-1.0.3-fabric-1.20.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/pvcsfne4/versions/hV0Pl3WP/chefs-delight-1.0.3-fabric-1.20.1.jar"
hash-format = "sha1"
hash = "5e541a056fa947ce82d962f3e832c2bede51123d"
[update]
[update.modrinth]
mod-id = "pvcsfne4"
version = "hV0Pl3WP"

13
mods/cicada.pw.toml Normal file
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name = "CICADA"
filename = "cicada-lib-0.7.2+1.20.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/IwCkru1D/versions/WpV6Y82S/cicada-lib-0.7.2%2B1.20.1.jar"
hash-format = "sha1"
hash = "c937b18c402967b57cdd6038134134bee5012224"
[update]
[update.modrinth]
mod-id = "IwCkru1D"
version = "WpV6Y82S"

13
mods/clumps.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Clumps"
filename = "Clumps-fabric-1.20.1-12.0.0.4.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/Wnxd13zP/versions/hefSwtn6/Clumps-fabric-1.20.1-12.0.0.4.jar"
hash-format = "sha1"
hash = "a20cfe0b0ee0b897887f81c4919af9d220ba22e7"
[update]
[update.modrinth]
mod-id = "Wnxd13zP"
version = "hefSwtn6"

13
mods/collective.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Collective"
filename = "collective-1.20.1-7.61.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/e0M1UDsY/versions/bB57FIWR/collective-1.20.1-7.61.jar"
hash-format = "sha1"
hash = "2318f1f3cc1a1a3df9966f657e3fd8edc2b3a33f"
[update]
[update.modrinth]
mod-id = "e0M1UDsY"
version = "bB57FIWR"

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@ -0,0 +1,13 @@
name = "Shield Fixes"
filename = "WalksyCompleteShieldFixes-1.2.0.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/HfLFMeJe/versions/kGUHPxFS/WalksyCompleteShieldFixes-1.2.0.jar"
hash-format = "sha1"
hash = "09457a2c3bbc2e1496b5d0b3508e9392e0ae2e21"
[update]
[update.modrinth]
mod-id = "HfLFMeJe"
version = "kGUHPxFS"

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@ -0,0 +1,13 @@
name = "Cooldown Coordinator"
filename = "cooldown-coordinator-0.6.3.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/2lfPteTN/versions/Q38lLYOE/cooldown-coordinator-0.6.3.jar"
hash-format = "sha1"
hash = "baae63b5aaa7161c9e662f45980d1725dbb924ed"
[update]
[update.modrinth]
mod-id = "2lfPteTN"
version = "Q38lLYOE"

13
mods/copycats.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Create: Copycats+"
filename = "Copycats-fabric.1.20.1-1.3.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/UT2M39wf/versions/6MEpzmfX/Copycats-fabric.1.20.1-1.3.1.jar"
hash-format = "sha1"
hash = "563546c3cc67f248d08776aa38073234cc9a8396"
[update]
[update.modrinth]
mod-id = "UT2M39wf"
version = "6MEpzmfX"

13
mods/coroutil.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "CoroUtil"
filename = "coroutil-fabric-1.20.1-1.3.7.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/rLLJ1OZM/versions/7tRnsYkP/coroutil-fabric-1.20.1-1.3.7.jar"
hash-format = "sha1"
hash = "0b9a1b0db34d1271fe7bcc4ec0e451c3fb25a04c"
[update]
[update.modrinth]
mod-id = "rLLJ1OZM"
version = "7tRnsYkP"

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@ -0,0 +1,13 @@
name = "Crafting Tweaks"
filename = "craftingtweaks-fabric-1.20.1-18.2.4.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/DMu0oBKf/versions/qiY6hA56/craftingtweaks-fabric-1.20.1-18.2.4.jar"
hash-format = "sha1"
hash = "17106eda133c6b70213a1904c8e44c3ce76d6bd5"
[update]
[update.modrinth]
mod-id = "DMu0oBKf"
version = "qiY6hA56"

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@ -0,0 +1,13 @@
name = "Create: Aquatic Ambitions"
filename = "create_aquatic_ambitions-fabric-1.1.2+1.20.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/9SyaPzp7/versions/RFho1G3m/create_aquatic_ambitions-fabric-1.1.2%2B1.20.1.jar"
hash-format = "sha1"
hash = "7a8e2f5c728fa25c3c93341be381127cc81b699a"
[update]
[update.modrinth]
mod-id = "9SyaPzp7"
version = "RFho1G3m"

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@ -0,0 +1,13 @@
name = "Create Big Cannons"
filename = "createbigcannons-fabric-1.20.1-0.5.4.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/GWp4jCJj/versions/HdgdrH1E/createbigcannons-fabric-1.20.1-0.5.4.jar"
hash-format = "sha1"
hash = "5d459801752ea8266941730390fbf79df35ce72d"
[update]
[update.modrinth]
mod-id = "GWp4jCJj"
version = "HdgdrH1E"

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@ -0,0 +1,13 @@
name = "Create: Crystal Clear"
filename = "Crystal-Clear-2.1-Beta-fabric.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/h7QgiH72/versions/jCoGpP8a/Crystal-Clear-2.1-Beta-fabric.jar"
hash-format = "sha1"
hash = "717090cba0fa31259ddba530b9c636149c83ef4c"
[update]
[update.modrinth]
mod-id = "h7QgiH72"
version = "jCoGpP8a"

13
mods/create-deco.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Create Deco"
filename = "createdeco-2.0.2-1.20.1-fabric.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/sMvUb4Rb/versions/GsxgfeNu/createdeco-2.0.2-1.20.1-fabric.jar"
hash-format = "sha1"
hash = "b7b525c64cde199d1ab12fee7f1171812a283646"
[update]
[update.modrinth]
mod-id = "sMvUb4Rb"
version = "GsxgfeNu"

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@ -0,0 +1,13 @@
name = "Create: Dreams & Desires"
filename = "create_dd-0.1d.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/JmybsfWs/versions/Knv9sBsR/create_dd-0.1d.jar"
hash-format = "sha1"
hash = "09de8b59aaeca8d3fe5c0b684c667c77b9818ae2"
[update]
[update.modrinth]
mod-id = "JmybsfWs"
version = "Knv9sBsR"

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@ -0,0 +1,13 @@
name = "Create Enchantment Industry Fabric"
filename = "create_enchantment_industry-1.2.16.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/AEZO385x/versions/SI0RzkGk/create_enchantment_industry-1.2.16.jar"
hash-format = "sha1"
hash = "c1153315e3d0e7d216ca3179e483fe8b9f794433"
[update]
[update.modrinth]
mod-id = "AEZO385x"
version = "SI0RzkGk"

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@ -0,0 +1,13 @@
name = "Create Fabric"
filename = "create-fabric-0.5.1-f-build.1417+mc1.20.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/Xbc0uyRg/versions/h2HgGyvA/create-fabric-0.5.1-f-build.1417%2Bmc1.20.1.jar"
hash-format = "sha1"
hash = "dc5c230e3b293092b457200883398225fffab597"
[update]
[update.modrinth]
mod-id = "Xbc0uyRg"
version = "h2HgGyvA"

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@ -0,0 +1,13 @@
name = "Create: Garnished"
filename = "garnished-1.8.4+1.20.1-fabric.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/6e2SlzR4/versions/iXOkKT1x/garnished-1.8.4%2B1.20.1-fabric.jar"
hash-format = "sha1"
hash = "e8dba40e847acac2854aeaaee25d0fa17f340f8a"
[update]
[update.modrinth]
mod-id = "6e2SlzR4"
version = "iXOkKT1x"

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@ -0,0 +1,13 @@
name = "Create: High Pressure"
filename = "create_high_pressure-1.1.0.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/Mn8ziD0c/versions/hGGRPrHq/create_high_pressure-1.1.0.jar"
hash-format = "sha1"
hash = "8ce3772476ae3769d13bf64e2725d949edbf26f8"
[update]
[update.modrinth]
mod-id = "Mn8ziD0c"
version = "hGGRPrHq"

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@ -0,0 +1,13 @@
name = "Create Jetpack"
filename = "create_jetpack-fabric-4.2.0.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/UbFnAd4l/versions/IwBgWAGw/create_jetpack-fabric-4.2.0.jar"
hash-format = "sha1"
hash = "6fdd2d1f93c4d51ec2eea6063b7026326b59fdd9"
[update]
[update.modrinth]
mod-id = "UbFnAd4l"
version = "IwBgWAGw"

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@ -0,0 +1,13 @@
name = "Create: Armor Trims"
filename = "create_armor_trims-1.20.1-2.0.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/Q4F90RHI/versions/C9U99P99/create_armor_trims-1.20.1-2.0.1.jar"
hash-format = "sha1"
hash = "d47ef027154e5dcaf1ea8bea3fb70e8824c01f60"
[update]
[update.modrinth]
mod-id = "Q4F90RHI"
version = "C9U99P99"

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@ -0,0 +1,13 @@
name = "Create: Molten Metals"
filename = "molten_metals-1.20.1-0.1.4-fabric.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/5ZuwMbpk/versions/IjyXHt7J/molten_metals-1.20.1-0.1.4-fabric.jar"
hash-format = "sha1"
hash = "3fb57983da10b3061892cfcabe12fdecec76a797"
[update]
[update.modrinth]
mod-id = "5ZuwMbpk"
version = "IjyXHt7J"

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@ -0,0 +1,13 @@
name = "Create: New Age"
filename = "create-new-age-fabric-1.20.1-1.1.2.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/FTeXqI9v/versions/rk63oafd/create-new-age-fabric-1.20.1-1.1.2.jar"
hash-format = "sha1"
hash = "b7620a4c47911da46a7fff253ef0ce4ce7aa54ab"
[update]
[update.modrinth]
mod-id = "FTeXqI9v"
version = "rk63oafd"

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@ -0,0 +1,13 @@
name = "Create Ore Excavation"
filename = "createoreexcavation-fabric-1.20-1.4.6.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/ResbpANg/versions/IV4nX7By/createoreexcavation-fabric-1.20-1.4.6.jar"
hash-format = "sha1"
hash = "afba5b444f3f2ee14d3b15c71d5d53c076f64778"
[update]
[update.modrinth]
mod-id = "ResbpANg"
version = "IV4nX7By"

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@ -0,0 +1,13 @@
name = "Create: Power Loader (Fabric)"
filename = "create_power_loader-1.5.3-mc1.20.1-fabric.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/E9MuZ1zB/versions/fHsTW7eS/create_power_loader-1.5.3-mc1.20.1-fabric.jar"
hash-format = "sha1"
hash = "773fa689a5d1027959bb7900585900dbb75cf0dc"
[update]
[update.modrinth]
mod-id = "E9MuZ1zB"
version = "fHsTW7eS"

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@ -0,0 +1,13 @@
name = "Create Railways Navigator"
filename = "createrailwaysnavigator-0.5.3-beta-1.20.1-fabric.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/Dq3STxps/versions/5lYRaouO/createrailwaysnavigator-0.5.3-beta-1.20.1-fabric.jar"
hash-format = "sha1"
hash = "77a7f1b41b3f684a31e388f53bf9caec9a4532fe"
[update]
[update.modrinth]
mod-id = "Dq3STxps"
version = "5lYRaouO"

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@ -0,0 +1,13 @@
name = "Create: Steam 'n' Rails"
filename = "Steam_Rails-1.6.4+fabric-mc1.20.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/ZzjhlDgM/versions/AJ3IGl3n/Steam_Rails-1.6.4%2Bfabric-mc1.20.1.jar"
hash-format = "sha1"
hash = "6aebceb3b11005d9cf7255f26344e1c3a635c91c"
[update]
[update.modrinth]
mod-id = "ZzjhlDgM"
version = "AJ3IGl3n"

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@ -0,0 +1,13 @@
name = "Create: Structures"
filename = "create-structures-0.1.1-1.20.1-FABRIC.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/IAnP4np7/versions/nqsTHZwx/create-structures-0.1.1-1.20.1-FABRIC.jar"
hash-format = "sha1"
hash = "b0adac5af2734590d57e86a270a343abb74dfed4"
[update]
[update.modrinth]
mod-id = "IAnP4np7"
version = "nqsTHZwx"

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@ -0,0 +1,13 @@
name = "Create Track Map"
filename = "create-track-map-1.4+mc1.20.1-fabric.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/gxoNIjg6/versions/qoyYyg2G/create-track-map-1.4%2Bmc1.20.1-fabric.jar"
hash-format = "sha1"
hash = "262e54637fc296c09473325f0fe83d37bc4b3d08"
[update]
[update.modrinth]
mod-id = "gxoNIjg6"
version = "qoyYyg2G"

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@ -0,0 +1,13 @@
name = "Create: Train Perspective Fix"
filename = "trainperspectivefix-1.0.0-universal.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/Xm1BSBfU/versions/dgw8quWQ/trainperspectivefix-1.0.0-universal.jar"
hash-format = "sha1"
hash = "ee75c6551a3fef1a26fa7c404d61b062f7e9338f"
[update]
[update.modrinth]
mod-id = "Xm1BSBfU"
version = "dgw8quWQ"

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@ -0,0 +1,13 @@
name = "Create Crafts & Additions"
filename = "createaddition-fabric+1.20.1-1.2.3.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/kU1G12Nn/versions/J3uh8pqe/createaddition-fabric%2B1.20.1-1.2.3.jar"
hash-format = "sha1"
hash = "e0109d1aba129d30482aaae060abac0ce1e56bc9"
[update]
[update.modrinth]
mod-id = "kU1G12Nn"
version = "J3uh8pqe"

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@ -0,0 +1,13 @@
name = "CreateTagsFix"
filename = "createccmodemfix-3.0.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/izssR7oN/versions/L65Mv5OC/createccmodemfix-3.0.jar"
hash-format = "sha1"
hash = "db0b33ef73a7a95ff30daf160c8cebc34b2649dd"
[update]
[update.modrinth]
mod-id = "izssR7oN"
version = "L65Mv5OC"

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@ -0,0 +1,13 @@
name = "ChoiceTheorem's Overhauled Village"
filename = "ctov-fabric-3.4.3.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/fgmhI8kH/versions/KXEQACvr/ctov-fabric-3.4.3.jar"
hash-format = "sha1"
hash = "1e16b2bba2074b90a1db48ee04db8c901151b9df"
[update]
[update.modrinth]
mod-id = "fgmhI8kH"
version = "KXEQACvr"

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@ -0,0 +1,13 @@
name = "CTOV - Chef's delight Compat"
filename = "ctov-chefs-delight-compat-2.0.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/6PJbKvJH/versions/MVTYiQSv/ctov-chefs-delight-compat-2.0.jar"
hash-format = "sha1"
hash = "6121998a194a0f423ba3bf199110d98f95dfb2fd"
[update]
[update.modrinth]
mod-id = "6PJbKvJH"
version = "MVTYiQSv"

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@ -0,0 +1,13 @@
name = "CTOV - Create: Structures"
filename = "ctov-create-structures-1.0.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/l9fldtN4/versions/hwClzDIs/ctov-create-structures-1.0.jar"
hash-format = "sha1"
hash = "0df9a99982e36f86dc1b6fd5b4c753af3c84e5ae"
[update]
[update.modrinth]
mod-id = "l9fldtN4"
version = "hwClzDIs"

View File

@ -0,0 +1,13 @@
name = "CTOV - Farmer Delight Compat"
filename = "ctov-farmers-delight-compat-2.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/CdRC4fyI/versions/qWJ0YcQq/ctov-farmers-delight-compat-2.1.jar"
hash-format = "sha1"
hash = "b410287b852c235c7ef2735f7c683df8db84de3a"
[update]
[update.modrinth]
mod-id = "CdRC4fyI"
version = "qWJ0YcQq"

13
mods/dataloader.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Data Loader"
filename = "data-loader-1.1.3+1.19.4-1.20-pre5.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/gEUERjxK/versions/sqmvb6Nz/data-loader-1.1.3%2B1.19.4-1.20-pre5.jar"
hash-format = "sha1"
hash = "1e5cde02cb4ca8d4abbdfa0ff75bf7f5b1054db9"
[update]
[update.modrinth]
mod-id = "gEUERjxK"
version = "sqmvb6Nz"

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@ -0,0 +1,13 @@
name = "Decorative Blocks"
filename = "decorative_blocks-fabric-1.20.1-4.1.3.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/t6BIRVZn/versions/FibgWXh0/decorative_blocks-fabric-1.20.1-4.1.3.jar"
hash-format = "sha1"
hash = "26455641c583a36dd678a7614676a8c7185eefaf"
[update]
[update.modrinth]
mod-id = "t6BIRVZn"
version = "FibgWXh0"

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@ -0,0 +1,13 @@
name = "Delightful Creators [Fabric]"
filename = "delightful-creators-1.1.8.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/jmJ87gsb/versions/66Jv0aZJ/delightful-creators-1.1.8.jar"
hash-format = "sha1"
hash = "539f3bde2a04d0b19254121bbc0d4ea441b6e4ef"
[update]
[update.modrinth]
mod-id = "jmJ87gsb"
version = "66Jv0aZJ"

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@ -0,0 +1,13 @@
name = "Diggus Maximus"
filename = "diggusmaximus-1.5.9-1.20.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/S4LrRnI7/versions/ygAyNaax/diggusmaximus-1.5.9-1.20.jar"
hash-format = "sha1"
hash = "7b36c55155d6320287007491818a23bd1c23b2b3"
[update]
[update.modrinth]
mod-id = "S4LrRnI7"
version = "ygAyNaax"

View File

@ -0,0 +1,13 @@
name = "Do a Barrel Roll"
filename = "do_a_barrel_roll-fabric-3.6.0+1.20.1.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/6FtRfnLg/versions/iKLtnuLB/do_a_barrel_roll-fabric-3.6.0%2B1.20.1.jar"
hash-format = "sha1"
hash = "96c639f2066944954b66505a3b4a90629ff5ebff"
[update]
[update.modrinth]
mod-id = "6FtRfnLg"
version = "iKLtnuLB"

View File

@ -0,0 +1,13 @@
name = "Double Doors"
filename = "double-doors-dp-1.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/ANlAmoYX/versions/D1hn6PSz/double-doors-dp-1.1.jar"
hash-format = "sha1"
hash = "b0660cacbeae02f0922a182f682cb6af7ab8371f"
[update]
[update.modrinth]
mod-id = "ANlAmoYX"
version = "D1hn6PSz"

View File

@ -0,0 +1,13 @@
name = "Durability Tooltip"
filename = "durabilitytooltip-1.1.5-fabric-mc1.20.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/smUP7V3r/versions/WmJeyttw/durabilitytooltip-1.1.5-fabric-mc1.20.jar"
hash-format = "sha1"
hash = "cfee9a225e8b2b123594815150a4df9484a7d1e8"
[update]
[update.modrinth]
mod-id = "smUP7V3r"
version = "WmJeyttw"

View File

@ -0,0 +1,13 @@
name = "Effect Descriptions"
filename = "EffectDescriptions-v8.0.2-1.20.1-Fabric.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/Kw73iLDq/versions/R8HU2Dhp/EffectDescriptions-v8.0.2-1.20.1-Fabric.jar"
hash-format = "sha1"
hash = "ff06b90dd9e2180de33eb4f31c029b392b32bdd3"
[update]
[update.modrinth]
mod-id = "Kw73iLDq"
version = "R8HU2Dhp"

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